tag:blogger.com,1999:blog-4691609183217207055.post3717097547872829176..comments2024-03-27T22:20:55.710-04:00Comments on I Fly By Night - clash bowley's blog: Writing to Genreclash bowleyhttp://www.blogger.com/profile/02867031157318138584noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4691609183217207055.post-41939208301113945172013-05-02T07:59:17.386-04:002013-05-02T07:59:17.386-04:00Tim - I wasn't talking about other people, nor...Tim - I wasn't talking about other people, nor was I saying that writing to genre is bad. All I was saying is that that's not how I work when I'm writing a game. Of course writing a game to genre works! Just not how I do it. clash bowleyhttps://www.blogger.com/profile/02867031157318138584noreply@blogger.comtag:blogger.com,1999:blog-4691609183217207055.post-22911123933444995812013-05-02T00:47:28.209-04:002013-05-02T00:47:28.209-04:00I think you can write to genre, without artificial...I think you can write to genre, without artificially forcing a game to be specifically narrowed to playing 'one way." For example Volant, is a game that is fantasy, and about whatever kinds of adventures the GM/players want to create--but it has genre elements that define it as fantastic, rules for giant birds, flying rocks, alchemy.<br /><br />Just as H&S is a genre driven game, but doesn't force one to play specific kinds of superheroes. (Well, mostly.)<br />Silverlionhttps://www.blogger.com/profile/06583360477162019419noreply@blogger.com