tag:blogger.com,1999:blog-4691609183217207055.post4023398696064198649..comments2024-03-27T22:20:55.710-04:00Comments on I Fly By Night - clash bowley's blog: Merchanters And Stationers - Take #9clash bowleyhttp://www.blogger.com/profile/02867031157318138584noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4691609183217207055.post-77686693065865303812015-07-01T09:00:58.258-04:002015-07-01T09:00:58.258-04:00Ow! I meant to continue, but hit publish!
What yo...Ow! I meant to continue, but hit publish!<br /><br />What you've got is nice and light, but doesn't feel like Cherryh's combat, and if the idea is to play in a universe that feels like Union/Alliance/Compact Space, that's very important.<br /><br />Thanks very much for the suggestion! :Dclash bowleyhttps://www.blogger.com/profile/02867031157318138584noreply@blogger.comtag:blogger.com,1999:blog-4691609183217207055.post-22152874974686746012015-07-01T08:56:44.173-04:002015-07-01T08:56:44.173-04:00Hi David!
In the Cherryhverse, position and spee...Hi David! <br /><br />In the Cherryhverse, position and speed are everything. Coming into a system with a high relative V, everything else is unaware of you. You count on your ordnance arriving just after your wavefront, and traveling at a substantial fraction of c to penetrate armor. There is no time for maneuver if done right! This is what I need to simulate. clash bowleyhttps://www.blogger.com/profile/02867031157318138584noreply@blogger.comtag:blogger.com,1999:blog-4691609183217207055.post-91268212499227255832015-07-01T03:37:47.275-04:002015-07-01T03:37:47.275-04:00For space combat, if we ignore delta-V and abstrac...For space combat, if we ignore delta-V and abstract it, we're looking at some sort of pilot skill vs pilot skill with factors such ship speed/ship maneuverability thrown in?Davidhttps://www.blogger.com/profile/14192928573798426693noreply@blogger.com