tag:blogger.com,1999:blog-4691609183217207055.post8836084564361182978..comments2024-03-27T22:20:55.710-04:00Comments on I Fly By Night - clash bowley's blog: Random Damage as Hit Locationclash bowleyhttp://www.blogger.com/profile/02867031157318138584noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4691609183217207055.post-66983806473487593402009-07-27T17:38:20.788-04:002009-07-27T17:38:20.788-04:00Hi LV!
I think it's a neat, petite, and sweet...Hi LV!<br /><br />I think it's a neat, petite, and sweet idea, and you can use it in any game. Cool that you thought of the same thing!<br /><br />-clashclash bowleyhttps://www.blogger.com/profile/02867031157318138584noreply@blogger.comtag:blogger.com,1999:blog-4691609183217207055.post-85482245946889469642009-07-27T15:46:32.037-04:002009-07-27T15:46:32.037-04:00I do something like this now.
I used to have a ful...I do something like this now.<br />I used to have a full hit location system, but it becaem unwieldy.<br /><br />What it morphed into was a ruling based on % of HP remaining. When the 25% threshold was reached, I'd start rolling on the location chart and type of wound. I wrote the chart into a descending order, where the higher the % roll, the more critical the area and the worse (in terms of permanence) the wound. <br />All it took there was an additive to the location roll based on the fraction of HP remaining....LordVreeghttp://celtricia.pbworks.com/noreply@blogger.com