Tuesday, November 24, 2009
The Genesis of Traits
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I've been using Traits for a while - since Blood Games II back in 2007 - but I've kept them applying only to character personalities...
Sunday, November 22, 2009
More on Traits
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I've extended the traits system to system and world generation, as I mentioned in my last post, but since then I've pushed it a lot ...
4 comments:
Friday, November 20, 2009
Traits for Non-character Use
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One of the things I am doing is extending the Traits mechanic I have used for some time to use in describing other things. Traits in the SC ...
2 comments:
In Harm's Way: StarCluster Progress
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I finished the section for IHW:SC starship creation. As expected, it makes creating ships very easy, at the cost of a little flexibility and...
Tuesday, November 17, 2009
The Function of Randomization in Simulation
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"Why does a presumably trained and qualified surgeon have a 70% chance of success? That's a 30% chance of failure! Any surgeon with...
6 comments:
Friday, November 6, 2009
Making your own StarCluster Setting
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Back when I started working on the first version of what would become StarCluster - about 1995-96, long before I released it - I created a b...
4 comments:
Wednesday, November 4, 2009
Future Projects
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I have a bunch of projects that are very interesting to me, but I'm not sure which I should do after IHW: StarCluster . Here's the c...
4 comments:
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