I Fly By Night - clash bowley's blog
Thursday, January 28, 2010

Story Gaming, Trad Gaming, and Structure

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The phrase 'Story gaming' is as screwed up as the phrase 'trad gaming', because different people mean different things by th...
1 comment:
Wednesday, January 27, 2010

Astrology, Edges, and Conditions

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After a long campaign in OHMAS - covering three years, three marriages with another long-term relationship, two births, the death and un-dea...
Monday, January 25, 2010

New Run of In Harm's Way: StarCluster

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Saturday was the last session of my OHMAS campaign. The League averted an attack by a fairy army on London by negotiating a treaty with the ...
2 comments:
Tuesday, January 19, 2010

What Do the PCs Do?

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Ok, I get it. Some settings are more focused than others, I know this, and have no problem with it. In some games, you are samurai climbing ...
5 comments:
Monday, January 18, 2010

Building a Setting - Part I: In-Built Conflict

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In-Built Conflict This is a vital, vital step in building settings! The point here is to build conflict into the setting before the PCs set ...
Friday, January 15, 2010

Simulationism and other claptrap

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I object to the terms "simulationism" and "simulationist". Simulation is not a belief system, nor is it a philosophy. Si...
4 comments:
Thursday, January 14, 2010

Setting vs System

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And here's why I don't talk much about setting here - setting is peculiar to the game, while System can be abstracted and borrowed, ...
4 comments:
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