Wednesday, August 11, 2010
StarCluster 3 - Commercial Development License
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I've had some nice feedback from folks from various fora on my plans for SC 3 licensing. Here's some ideas put forward: Tailor the D...
2 comments:
Tuesday, August 10, 2010
Opening StarCluster 3 Up for Development
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In writing StarCluster 3, I have rolled almost everything that was a supplement in SC 2 into the main book - Robots, Aliens, Created Creatur...
4 comments:
Monday, August 9, 2010
StarCluster 3 - Another Playtest Session
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We had another playtest session Saturday, this time using the StarKarma diceless mechanics. We used the Doctors Without Orbits gang we had u...
4 comments:
Friday, August 6, 2010
StarCluster 3 - Dealing with Feedback and the Playtest Process
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This is one of my favorite parts of being a game designer, and a part I hate as well. The hate part is easy. I finished the game, so now I ...
Tuesday, August 3, 2010
Why Abstraction Is Your Friend.
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According to statistics kept by the NYPD between 1854 to 1979, 240 officers were killed in gunfights. Of those, 229, or 95.4%, were killed w...
7 comments:
Monday, August 2, 2010
Armor - the Great Debate
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Armor in StarCluster affects Chance. It always has, and it always will. I get flack every so often about this, and it has reared its ugly he...
Thursday, July 29, 2010
Outremer: The Principality of Antioch
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The Principality of Antioch is the crossroads of Northern Outremer. The Orontes River, which rises almost at the borders of Damascus in Homs...
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