Tuesday, August 31, 2010
Setting Playability
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Game playability is a vital concept which most current game designers understand and practice. Unfortunately, Most focus on system playabili...
2 comments:
Monday, August 30, 2010
Some Relicts and Randomness
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I am running a StarCluster 3 game on Thursday nights with Tim Kirk (Silverlion), his wife, and John, both of whom comment here on this blog....
Thursday, August 26, 2010
Metaskills and Edges
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In StarCluster 2E, and carryed forward in no other game I ever designed, I introduced a concept called metaskills. Metaskills were an attemp...
2 comments:
Monday, August 23, 2010
Saturday's Game
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Had our first full-on playtest of StarNova Sunday. By that I mean creating characters intended for StarNova and playing exclusively with it,...
Friday, August 20, 2010
StarCluster 3 - Playtest Status Report
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I just sent out Beta version 3 of StarCluster 3. It adds a number of new things, fixes some small problem areas in chargen, clarifies some t...
Tuesday, August 17, 2010
Echolocator Implant
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An Implant for StarCluster 3. Echolocator Lifestyle: Rich Time Cost: 1 month - to get used to the slight unavoidable delay in data capture...
Monday, August 16, 2010
StarCluster 3 - IRC game #1
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I started the first of my IRC StarCluster 3 games Sunday. It was a building session, deciding all kinds of things. The players decided they ...
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