Wednesday, July 20, 2016

The Flats and Mirrors of Dark Orbital

There are four slice-of-pie shaped areas between the spokes of the old wheel. These are called flats. They were one open to space, but are now enclosed with a floor and ceiling, each equipped with A-grav plates. There are buildings on the floor of each flat, and buildings on the ceiling, and people live on both. The A-grav fades out at a 40 meter wide area in between without gravity called the Dead Zone. It is possible to stand on the roof of a building, jump up into the Dead Zone, coast through the Dead Zone, turn around, and land on the roof of a building on the ceiling.

Some people like to fly in the Dead Zone, using cloth wings. The living areas on the ceilings of the flats are called mirrors. Each flat is named, Tors Flats, Spinner Flats, London Flats, and Alkali Flats. Mirror Alkali is the ceiling of Alkali Flats.

The poor live in the flats. The flats are wild, and unpoliced for the most part, and when police come in, they don’t hesitate to use deadly force. Commerce flourishes in the flats, there are several markets in each flat, and everything belongs to somebody. The trash bins, for instance, belong to the Spotted Pack, a family or clan of uplifted hyenas. Everything broken is recycled, fixed, and resold, and the Spotted Pack gets it’s share of the proceeds. Spoiled food never goes to waste. Hyenas can digest virtually anything.

Tuesday, July 19, 2016

from StarCluster 4 - Dark Orbital: Cosmetic Implants

These implants have no game effect, and the characters can just have them if they want them. There are other implants that have actual game stats and such, but these are just free. Here are a couple examples: AR Game Implant "Mu" This implant consists of a brain interface unit and direct optic connect package. It is for a popular Augmented Reality game called “Mu”. Mu is a conspiracy game, and uses mundane locations and actions as in-game locations and actions. Points are awarded for strange activities, and odd, creepy, and disturbing tasks are given. Rumor is it is all actually real, and that there is some end game that all this actually is supporting. Theme Music This implant plays theme music for you, which changes when you do different activities - the music for walking is different from the music for tense situations, which is different from resting music. The music never stops. You choose the themes from among millions of free public domain songs, or pay for current songs.

Tuesday, July 12, 2016

StarCluster 4 Games Zero Stage and The Necklace Coming!

I am really excited! Starting the first of June, I sent out StarCluster 4 Zero Stage for beta test. From the wonderful feedback, I have continually been refining the game - I have actually recompiled the pdf over forty times since 6/1. I want to release it so badly - I mean even though I know it will drop out of sight like a stone dropped into the Atlantic, I'm still really proud of this game! - but I am determined to wait it out a bit more, for hopefully more feedback. In any case, I have converted The Necklace from StarCluster 3 to StarCluster 4, and am working on another new setting, Dark Orbital. The Necklace will not need further playtest - the setting was proved with the original testing, and the system is almost identical to Zero Stage, so I will release it when I release Zero Stage.

Friday, July 1, 2016

High Strung Reviewed!

Yay! RPG Pundit reviews my High Strung Rock'n'Rollplaying game!

As usual when I get really focused, Pundit doesn't quite know how to approach it, but he is an excellent game reviewer, and pulls it off. :D

Here's a link to the game:

Tuesday, June 28, 2016

A Volant Podcast Review

Just in time to ride on the wave of stuff +Levi Kornelsen has been putting out for Volant/Keelstone, Joe Wolz does an awesome review of Volant on the 2GMS1MIC podcast! It's amazingly thorough, and I think you all might enjoy it! :D

Sunday, June 26, 2016


I've been wicked busy lately. I've been firming StarCluster 4 Zero Stage up both from Beta tester comments and from internal (Klax, Albert, and I) ideas. It is at 116 pages now, and probably won't grow much at all. There's a two page intro, then everything up to page 52 is character stuff. There are two pages of system stuff, and them it's all setting from page 53 on. Almost everything up to page 52 is one page per concept, like an infographic. Most of the setting, too, it one page per world, though more text oriented. Pages 53 to 71 are the only standard text type presentation.

Klax has changed the underlying system for his Look! Up In The Sky! supers game from StarCluster 3 to StarCluster 4, as it really simplifies a lot of things! This necessitated a complete rewrite of the game by Klax, which meant a complete new editing pass for me. I like editing. It's very different from writing, but interesting in it's own way. LUITS! is much larger than StarCluster 4 Zero Stage. It's almost 200 pages. I have run at least a dozen separate campaigns with LUITS! - in fact I'm currently running two weekly - so it's extremely well play tested. Now it needs to get out to Beta testers!

Monday, June 13, 2016

Setting Creation by Microstory

Some setting snippets, to create my super cops in spaaace setting:

The InterGalactic Police - or IGP - are the Hand of the InterGalactic Council, taking care of investigation and arrest of violators of interspecies peace. Everything from con men to mass murderers is handled by the IGP, provided it is between two different species! The Meta-Human Branch takes on the toughest customers, those with talents and powers far beyond the norm, and brings them in for justice. The IGP headquarters is the massive space station in Kura System, in the Core Sector. Police teams are sent out from there to do their work.

For millenia, the Great War between the Yigil and the Houmai has consumed countless lives. Tragedies, massacres, treacheries, assassinations, murder most foul - it has happened again and again, from both sides, to both sides. Unspeakable evils have been perpetrated. Planets have been destroyed. Entire populations have been enslaved. Both sides have deep and everlasting mines of vengeance crying out. Recently, however, the governments of both sides have agreed to patch together a peace, and both sides have agreed to arbitration by the InterGalactic Council. Hatred simmers, and occasionally boils over, in their various worlds though!

The Gamirabi are space wanderers, without a known world to call home, though some say there is a homeworld that is kept very secret. They migrate throughout the galaxy, and wherever they go, tensions rise and things disappear. The Gamirabi claim they are innocent victims of fear and hate. The locals claim the Gamirabi have strange notions of property and propriety.

The Tonchinados are a gang of high stakes thieves and con artists. They are an interspecies criminal group, and whatever they do interests the IGP. They pull off big projects, and disappear, only to change identities and set up a new operation. Recently, they have begun to recruit members who are not just thieves and con artists, but also meta-human, using their powers for illegal personal gain. All gains are shared equally, but reputation depends on what projects you have taken part in, and reputation is everything in the Tonchinados! Rewards are high for these bastards.

The Pandisho are a group of terrorists, who pull high visibility nastiness with very high body count and a specific focus on body horror. They dump random mega-mutagenics in water supplies, spray aerosol in crowded commuter trains, and let it all happen. 99% of those affected die horrible deaths, but a few, a very lucky few, are transformed.

A substantial chunk of the galaxy is occupied by the Fanisher Autocracy. This is a multi-species empire run with an iron hand by Orton Hegris. Hegris does not acknowledge IGP authority in the Autocracy, and forbids any IGP travel through systems he controls. On the whole, though, since Hegris' methods of dealing with criminality involve rather drastic measures, it isn't exactly a criminal haven. Sometimes IGP routes lie through Fanisher Autocracy territory. If so, IGP members are warned to lie low and not attract attention as they pass through.

There have been a few reports of a glossy silver android chasing down and capturing people throughout the galaxy. The large spatial distance between these apparent kidnappings and the fact that there is no apparent connection between the cases other than the android, which has been reported by several witnesses, has delayed connection between the cases. The android may also have been possibly involved in other disappearances where no witnesses have come forward. The Galactic Council has forbidden use of the term "Human" and "Humanity" other than as an umbrella term covering all Homo Sapiens Sapiens-derived species. Terms such as "Old Stock Human" and "Pure Strain Human" are no longer legal terms. The Galactic Academic Standards Board is frantically searching for a proper replacement genetic term.

Researchers fron the Kura Institute have declared that Jobarians, AKA "Space Whales", are sapient, under vigorous protests from the Mornbari Combine, which claims a targeted harrassment of ancient Mornbari culinary customs. The Kura institute has filed an injunction in Galactic Court forbidding hunting of Jobarians for meat. The Mornbari Combine government has responded by issuing Jobarian hunting licenses for research purposes.

The Hastur Megalantic Corporation has patented a Homo Sapiens Sapiens-derived genetic stock which guarantees sub-sapient brain activity. The so-called Downshifts have been approved for servant work and meat supply by the Galactic Licensing Board, as they meet sapience criteria for the defintion of animals, and their meat is both medically harmless and palatable. This has raised a storm of protests in the Courts and the Council, but Licensing Board members have dismissed such protests as "scientific bunkum" and "sentimental drivel".