Wednesday, May 4, 2016

StarCluster 4 = Making an Individual From a Species

And here is another one page layout. This is How to make an individual character from a species. I've included the Human species sheet so you can see how it all works. Enjoy!

StarCluster 4 Psionics

Here is StarCluster 4's optional PSI system in One Page format!

Monday, May 2, 2016

StarCluster 4 Damage Allocation

Here is the StarCluster 4 Damage Allocation page. In keeping with Levi Kornelsen's one page=one subject dictum, I am working through the StarCluster 4 system. By the time I finish, it will be ridiculously short. This really keeps me focused on making subjects as simple and clear as possible!

Friday, April 29, 2016

Lead, Follow, Or Get Out Of The Way!

"Lead, Follow, Or Get Out Of The Way!"

God, I hate that phrase!

I don't want to lead anyone. I hate the idea of people following me. Go do your own thing!

I don't want to follow anyone. I'm perfectly happy doing what I want to do.

I won't get out of your way. I was here first, go around me.

On the other hand, if we are going in the same direction for a while, I would be glad of the company!

Wednesday, April 27, 2016

Humans and Jeshen

Why Are Jeshen and Humans So Alike?

In Jeshen Space, there are three main popularly held opinions for why Jeshen and Humans look so very much alike:

Convergent Evolution

Like a Tasmanian Wolf and a Gray Wolf, the two species evolved to be externally very similar because of similar successful responses to evolutionary pressures, despite their dissimilar origins. Humans and Jeshen just happen to appeal to each other.

Directed Evolution

Some advanced culture pushed Humans and/or Jeshen to evolve their external similarity in their respective prehistories, for unknown reasons. They were designed to appeal to each other.

God

Many religious folk believe that god meant for Jeshen and Humans to find joy in each other’s company. They were meant to appeal to each other.

There is no conclusive evidence for any one of these opinions. Most people don’t ever think about it, and just accept it.

Tuesday, April 26, 2016

Jeshen Space Setting

I finished the Jeshen Space setting last night - at least to first draft. It runs to 60 pages of information on the Jeshen and Teruvar, some background on Jeshen Space, the ten star systems, and the main worlds in each system. I ran a game in a previous version of this setting over IRC for a year, and it worked very well.

With illustrations and maps, it's a chunk. I'm reasonably happy with it as is, and I am assuming it will only change for the better as the readers comment on this or that aspect.

If you are interested in reading and commenting, please get in touch! :D

Thursday, April 14, 2016

Dark Orbital Setting

I'm thinking one of the settings I will be releasing for StarCluster 4 is Dark Orbital. Dark Orbital is a repurposed colony ship from earth, a gigantic fusion slow boat which spent centuries already in transit. It has been changed from a colony boat carrying some twenty thousand refugees from earth into a static habitat for millions circling around the star Cry-In-The-Dark.

It has changed a lot - the old living quarters which used spin gravity are all converted to grav plates now, no more coriolis force. The rich still live here - the richer you are, the more towards the outside your "house" is. The richest have private zero-G docks beneath their housees. The spokes are decked over and lots of poor people live in the "flats". Each flat has a mirror flat above it, and you can jump from the highest buildings in one flat to the roofs of the highest buildings in the mirror. Some of the old giant fuel tanks have been converted to grow greenstuff, while others have been converted into water tankage. The gravity profiles follow the inner skin of the tanks, with air in the middle. It's a big thing to go to the beach for a little recreation! Still others are dark and empty, and the poor kids play in them, in zero G.

The cops are corrupt as hell. Everyone knows it and everyone hates them. If you can't avoid them, you pay them off. Different gangs control services. The uplifted Hyenas control garbage collection, for example. Modern medicine is for the wealthy. The free clinics are vehicles to control the poor. Outdated and outmoded medicines and practices are dispensed here. Body Modification is a big cultural thing among the non-wealthy. Only wealthy people look really human.

So this is essentially a cyberpunk dystopia. I'm thinking this would be a lot of fun to play in!