Friday, January 11, 2019

Asteroid Collectives

Yet another settlement type for StarCluster 4 - In The Beginning - Asteroid Collectives:



Thursday, January 10, 2019

Venusian Floating Cities

Another settlement type for In The Beginning! Venusian Floating Cities:

Tuesday, January 8, 2019

The Venus Jaunt

This song is intended as the B side to Ram Jet - The Venus Jaunt! Finished just now!

https://www.reverbnation.com/clashbowley/song/30383640-the-venus-jaunt

Monday, January 7, 2019

Mercurian Polar City

Here is a Mercurian polar city, located in a crater in Mercury's north polar area, for In The Beginning:

Monday, December 31, 2018

Constructing Spinning Asteroid Settlements

Another bit from In The Beginning! This time showing how to get a little pseudogravity in space!

Tuesday, December 25, 2018

Martian Canyon City

Here is evidence that we are indeed working on StarCluster 4 - In The Beginning. I keep forgetting to blog, between the music and the gaming stuff. Character generation is complete. The board game that generates the RPG's setting is complete. So now we are working on rather generic setting bits, so that you all will have the feel of various the various types of settlement on - and off - different worlds. This one describes a Martian city carved into in the wall of a canyon, like a Petra in space.

Saturday, November 24, 2018

Ticket to Ride

We - that is the designers, Albert Bailey, Klaxon Bowley, and myself - have decided that space travel in our next game, StarCluster 4 - In The Beginning, will be on the Train or Cruises Ship model. This game uses the board game The Greatest Game as a setting setup for gaming in the Solar System of 2120+. This game is hard SF - we have boost-coast-brake at fractional G, no FTL, and no artificial gravity, but we are making it simple to work with, abstracting all the numbers as much as possible.

What I mean by the Train or Cruise Ship model is that if you want to travel between settled worlds/colonies, you buy a ticket and get a cabin, and you may have to change ships several times, with layovers, to get to your destination. It's a wonderful setup for roleplaying, and you don't have to go on-shift. :D