The PCs are ex-UCLA buddies who have kept their relationship tight. They are now in their mid-late twenties, settling into careers. They are all enthusiastic flyers, and one is an aerospace engineer, who has built up an amphibian kit plane - a Gweduck actually - and are flying up to the Alaskan Panhandle for a camping vacation together in the wilds. They will fly into a cloud and when they come out they will be in the Volant setting. They know this - it's no bait and switch.
They have two characters finished. One is the engineer - who has a lot of science background; physics, chemistry, etc. - and the other is a veterinarian. She is very good with animals, communicating and controlling as well as treating.
Neither one has a high weapon skill. This is perfectly understandable given their backgrounds, and will be fascinating to play, but they will have to deal with monsters and men unskilled, or use some non-violent means. Both are happy with their characters. I'm not even sure how they could generate these characters from the templates in S&W, but they did! This will be very interesting.
One thing that seems to have helped is the Hobbies option from SC4 Toolbox 5, where you can swap out skills from your hobbies for skills from your job. I know the Engineer used this with a Science hobby to change his skills to a more science focus, and the third character's player has also mentioned that this was helpful, though I have not seen that character yet. One could also use this to gain more outdoorsy skills with a camping hobby, for example.
Anyway, I am interested ti see how this will all work out.