Tuesday, November 28, 2017

Hyperspace via Jump Lines

I needed to do something for my StarCluster 4 Star Wars-ish game. Star Wars ships have hyperdrive, and StarCluster uses jump lines between stars, with a factor of 1 to 5. This will tell us how far a given ship can move through the connected jump lines.

Hyperdrive Ratings

The StarWars Hyperdrive Ratings are ass-backwards, with the lowest ratings given to the longest range. I have to convert this into a StarCluster jump rating in tabular form.

So, a hyperspace rating 20 ship would take 10 days to make each jump, and have to rest after each jump. This is really only for backup hyperspace units.

A hyperspace rating 9 ship would take 6 days to jump 3 factors

A hyperspace rating 1 ship would take 5 hours to jump 5 factors

A hyperspace rating 0.2 ship would take 3 hours to jump 6 factors

Sunday, November 26, 2017

Gearing up for Star Wars-ish, the Next Generation

I have been gettign ready to run the next installment of Star Wars-ish NG. AS always, I am wrapping the episode around the current movie - in this case Last Jedi - so I have no real idea what is needed as far as setting goes. But I have been playing with deckplans and setting up Species sheets. Have a StarCluster 4 Zabrak species sheet on me! Watch out for those horns!