Wednesday, April 25, 2018
The Seeder Moons II
The Seeder Moons
Tuesday, April 17, 2018
Recent Publications
In Harm's Way: Pigboats was released on July 27, 2012. This game is about American World War II submarine sailors in the Pacific, fighting a silent war beneath the waves.
Volant - Kingdoms of Air and Stone was released on March 29, 2013. Volant is set on a world where some types of stone float, and the mountains tear themselves out of the ground and fly through the air, and people ride giant birds through the sky, with sailing ships built from floating stone, and monsters inhabiting the earth below.
Lowell Was Right! - A Very Different Now was released on May 23, 2014. Lowell Was Right! is an alt-universe SF game set in a universe where western science as of 1880 was basically correct, and all newer changes were wrong, brought up to the present day, like a Hard SF sort of Steampunk.
High Strung was released on December 7, 2014. High Strung is a game set in the 1970s through mid 1990s, where the player characters are rock musicians trying to make it.
The Necklace was released on May 29, 2015. The Necklace is an instantiation of the StarCluster 3 game set in a particular place within the Cluster, that being a gas torus orbiting a neutron star, with a billion kilometer long artificial river twisted about it. The River is a gravitic construct designed to carry water and gravity throughout the otherwise gravity-less torus. On July 30, 2016 The Necklace was updated to StarCluster 4 system.
StarCluster 4 - Zero Stage was released on July 30, 2016. Zero Stage is an introductory game for the StarCluster 4 system. It is set in Jeshen Space, a ten-star system region ruled by the Jeshen, and alien species. Humans are also present - they came into Jeshen Space as refugees from Earth, and were welcomed and given their own worlds as Jeshen allies. Now, almost 500 years later, changes are percolating through Jeshen Space.
StarCluster 4 - Cold Space was released on July 30, 2016. This is the Cold Space game of 2005, re-released with the new StarCluster 4 system.
StarCluster 4 - The Necklace was released on July 30, 2016. This is The Necklace game released in 2015, re-released with the new StarCluster 4 system.
StarCluster 4 - Free was released on August 16, 2016. This is a free to download, print at cost version of StarCluster 4, and comes with the StarCluster 4 Developer's License.
StarCluster 4 - FTL Now was released on September 1, 2016. This is the FTL Now game of 2006, re-released with the new StarCluster 4 system.
StarCluster 4 - Dark Orbital was released on September 15, 2016. Dark Orbital is an ancient space station, once a sub-light colony ship from earth, and re-purposed into an orbital city. Now, in the Flats and Mirrors of the undercity, the old workers still live on, digging through and recycling the trash from the glittering society above into new things for themselves. Punk returns to cyberpunk!
StarCluster 4 - Sweet Chariot was released on July 30, 2016. This is the Sweet Chariot II game of 2008, re-released with the new StarCluster 4 system.
StarCluster 4 - Out of the Ruins was released on December 8, 2016. Out of the Ruins is all about successor cultures to the missing humans, who are new to FTL technology. And their Holy Book is the Silmarillion.
StarCluster 4 - Sabre & World was released on March 3, 2017. Sabre & World is a "Sword and Planet" genre game, like the John Carter series. It features a generated setting and new mechanic twists.
Also released support materials:
Toolboxes contain tools you can use with StarCluster 4
StarCluster 4 Toolbox 1: Peoples
StarCluster 4 Toolbox 2: Setting Tools
StarCluster 4 Toolbox 3: Starships
StarCluster 4 Toolbox 4: Engineer's Guide
StarCluster 4 Toolbox 5: Characters
Magazines contain articles and stories about things within the StarCluster game
StarCluster 4 Magazine 1: Social
StarCluster 4 Magazine 2: Technology
StarCluster 4 Magazine 3: Time and Money
Also
Fragments of Air and Stone for Volant
Helkaraxe for StarCluster 4 - Out of the Ruins
Aaaaand
Merchanters and Stationers for StarCluster 3 - a free setting generation kit to create a setting like Cherryh's Union/Alliance/Compact Space (ask me for that because it is not linked to anywhere. Done out of love, not a desire to step on any toes!)
Thursday, March 29, 2018
The Great Game
A had Little Dictators, getting extra points for pushing North Korea, Kazakhstan, and Ethiopia - looks like only North Korea made it to the finish line, with a mostly stable colony on Orbital 3 around Earth, and partly stable colonies on Mars Orbital 2 and Oberon orbiting Saturn. Kazakhstan was knocked out early and Ethiopia never was drawn. Nice try, A!
B's secret agenda was Huddling By The Fire, getting extra points for founding colonies in the Inner System, inside the Belt, and there are indeed a lot of them! 14 colonies inside the Belt! Well played, B!
C's secret agenda was The Stars Must Be Free!, getting extra points for making colonies independent. There are independent colonies on Earth Orbital 1, Deimos circling Mars, Acidalia Planitia on Mars, Ceres in the Belt, and Elara around Jupiter. Nice job C!
D's secret agenda was Royal Legacy getting extra points for boosting the UK, Canada, Australia, and New Zealand. The UK started off as a Great Power, but was knocked out fairly early, but Australia is a Great Power with a fully stable colony on Callisto, a mostly stable colony on Venus Orbital 3, and a partly stable colony on Belt Orbital 7; and both Canada - with mostly stable colonies on Mercury Orbital 1 and Ibrium on Luna as well as a fully stable colony on Phobos - and New Zealand = with its partly stable colony on Mars' North Pole and new unstable colony on Neptune Orbital 2 - are Lesser Powers. Excellent work D!
The furthest out colony turned out to be the Iranian colony on Eris in Trans Neptunian Space!
What happened to the starting lineup of great powers? Only Russia is left from the 2020 starters! War and pestilence and socio-economic disasters have churned them all under. The log would tell us, but it doesn't really matter!
The board was printed out at Staples full size on card stock, glued to a folding backing board, and taped up with duct tape around the edges. The chits and cards were also printed out at Staples on card stock. The National Power chits were pasted onto laser cut cardboard chits from the Game Crafter. The other chits and cards were left as is after being cut out. The Colonial Stability markers were hand drawn and colored directly onto laser cut chits from the Game Crafter. The game chits were circular, and hard to cut out. I may change that in the future. Maybe diamond shaped chits?
The Lucky Break's Shuttle!
Sunday, March 25, 2018
The Breakout
Link to full sized drawing: Breakout
Friday, March 23, 2018
The Lucky Break
This this is the result, designed by the players using the StarCluster 4 ship design rules in Toolbox 4: Engineer's Guide, and drawn up by me. They have allowed for their parent's ship to be brought back, sitting on top of the hanger deck. The Lucky Break looks like a beer keg with bung pump attached... Big StarCluster ships not made for entering atmosphere seldom look sexy! :D
First up, the Control Tower. Only the bridge is shown in plan, as the other levels are pretty boring. The top of the tower is a clear trapezoidal plasteel "dome". Unlike most ships this size - 1500 tons - the bridge crew can see out without sensors.
Link to full size drawing: Control Tower
This is the Hangar/Cargo Deck, with their Lighter, the Breakout (nicknamed Arkanoid) and their A-Grav Shuttle.
Link to full size drawing: Hangar/Cargo Deck
This is the Jump Deck, with the massive special Jump Drive and EM Bottles to serve as gigantic Capacitors to store the needed energy. This is approximately the center of mass with their parent's ship attached.
Link to full sized drawing: Jump Deck
This is the Quarters Deck, with the PCs' (and partners') luxurious living quarters. They share a hot tub, yes! Around them are a Sick Bay, an Operating Suite, a Healing Vat, and the slightly less sybaritic quarters for the rest of the crew.
Link to full sized drawing: Quarters Deck
This is the Main Deck, with the Pool - which doubles as a water injection boost for their main fusion drive - Lounge, Galley, Fuel Generator- which makes deuterium from hydrogen using a multi-stage weak force process - Conservatory with fruit trees and other plants, and the water farm, which feeds everyone.
Link to full sized drawing: Main Deck
This is the Engine Deck, with the main rocket nozzles, fusion reactor coils, and water boost injection pumps.
Link to full sized drawing: Engine Deck