Monday, August 16, 2010

StarCluster 3 - IRC game #1

I started the first of my IRC StarCluster 3 games Sunday. It was a building session, deciding all kinds of things. The players decided they wanted to play in the StarCluster 2 Cluster, Gloria system, continuing our Glorianna-Warren war scenario from SC 2. They all are creating new characters, two each, who have no connection with our old characters. They created a Company called Delivery Services, based on Fiske in the Gloria system. Fiske is a neutral world, unaffiliated with -actually competing with - both Glorianna and Warren. Fiske was settled by a group with 19th century American Cultural Emulation, so we defined its Cultural Traits as Friendly 2, Corrupt 2, Can Do 2, and Freewheeling 1. We figured it should be a hotbed of spying, like Casablanca in WWII, or Berlin in the Cold War.

Delivery Services was, until recently, a delivery service, employing couriers to deliver important packages and papers. just recently, it was bought out by a group of investors. These people are intelligence operatives, and they have begun to change Delivery Services into an intelligence gathering outfit, retaining the old Courier service as a front. Players may choose one of three levels for their two characters:

Partner. These are the ex-ops who bought the company. They are skilled but for various reasons - being wanted for espionage, persona non grata, illegal immigration - are not going to go out on the actual op much. They control the company, its resources, and its operatives.

Op. These are the seasoned operatives brought in to the Company who are *not* Partners, and are intended for fieldwork.

Trainees. These are likely-looking couriers who are being trained as operatives, sometimes without their knowledge. Some of them are in on the change, and some aren't.

The company purchased the following assets:

A Warehouse. This is the home of the front company, the Courier service. It's got some offices, some repair facilities for vehicles, and a front counter for cutomers. The legit couriers work out of this warehouse.

Six Air Trucks. These are 5 ton grav vehicles, which can go into orbit or move packages anywhere on Fiske. Some of these have been tricked out for intelligence work.

Six Air Bikes. Also mainly for the couriers, these are for papers and small package delivery. Also grav vehicles, these can go to orbit, but being open, you would need a vacuum suit to do so. They are small, fast, and inconspicuous.

2 Local Sympathizers. These are locals working for the Warren and Gloriannan Embassies who have been bribed into passing things concerning Fiske along to the Company.

Common and Unclommon Legal Databases. This is to let them know the law so they can sidestep it. One of the PCs is a lawyer as well as a partner.

Secret Base. Located under the warehouse, and accessible only to those in the know and trusted by the company. The entrance is hidden, and won't show on scans, being made from Active Plasteel which looks solid.

Four Trainees. These are not the PCs, but may become PCs if needed. They are couriers being trained in intelligence techniques. Rookies.

Maintenance and Logistics. This eats up a ton of capital, but is necessary for both the front and the real Company to function.

Working Capital. The Company has 84 points in liquid capital to spend on emergency assistance (bribes), aquisition of humint talent (suborning people to work for them), and other needful expenditures.

The players are creating their characters this week. We have some wierd ones so far! An uplifted octopus, an escaped android Warrenese Second Wife, and a bioengineered human-wolf hybrid top the list. :D

I'm really looking forward to this! This game runs Sunday afternoons. IRC Game #2 will be running Thurday nights.


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