The following rules are purely optional, available for your use if you are intrigued. If your group chooses not to use these rules, you’ll be fine. These options are for those with different tastes.
In this option, everyone creates their characters together. After starting chargen - after the choice of the character’s Apprenticeship and before the choice of a first Profession template - deal out a hand of five standard playing cards to each player, placing the rest face down on the table in a stack. These cards are used to meddle with each other’s characters. The suits each do a different thing:
Clubs are played to block a character from taking a template, due to social or familial pressures.
Hearts are played to force a character to choose a specific template (if qualified) so as to follow a romantic interest.
Spades are played to force a radical change by passing all characters one player to the left around the table - interpreted as coercion by the law, government, or enemies.
Diamonds are played to block another card. Diamonds can block any card of an equal or lower value, no matter what suit. Place the diampond on top of the card to be blocked, indicating ist is no longer in force.
When to Play a Card:
All characters are advanced one template together, until there are no more points to spend. Players announce what template they intend to take before cards are played. Cards may be played or not as the players decide, and players may play as many cards as wanted per round. Once all cards have been resolved, a template is taken for each character, and a new round starts
Defining Plays Option
When a player places a card down, a bit of backstory must be given - “That’s a nine of hearts. Your character falls in love with a thief named Roy, and becomes a thief to be with him.”
You may only draw one card when you play the last one in your hand, so all players always have at least one card. Or, you may pick up one card per round until you have a maximum of five cards in your hand, group choice.
Smaller Hands Option
You may prefer to deal less than 5 cards in a hand for characters who are very young. There just isn’t as much to beddle with...
Players may play the character they end up with, or the one they started, group choice.