In Volant, I introduced a new kind character generation. In this scheme, you are given a number of build points based on the character's age, and with these points may purchase Templates, which each have a number of Skill ranks, and possibly Edges and/or Attribute improvements. You add up all these ranks given by the Templates, assign 7 points to Personality traits, and the character is complete, with personality, history, Skills, and Edges. It takes about 5 minutes to create a character of moderate (mid-30s) age - longer to create older characters. This compares very favorably time-wise with the usual year-by-year generation the StarCluster system requires, at a small cost in flexibility. Volant also has a much smaller number of skills - though they are still center-defined, just broader - than typical StarCluster games, which also helps a bit.
I haven't yet released Volant -
it's due for release early next year - but I am considering using it for
upcoming projects as well. My Alpha group has really liked using it,
and the results are compatible with other StarCluster games. What do you