2. There is no weapon damage, just range. All fighting results in a hit or a miss. If you take a hit, you must check a State box. So, if you take three hits, you will have three State boxes checked - for example you are now Shaken, Exhausted, and Confused.
3. There is now a big section on Relationships. There are three white background relationships - Love of Life, Trusted Confidant, and Boon Companion. You write in the names of one person in each of them, if that relationship exists. You can only ever have one of each - you can have a million friends, but only one Love of Life. If the person named is in danger, you can, once a session, check that box and uncheck two State boxes.
There are two relationships on gray backgrounds - Respected Elder and Protected One. The names of these change from session to session - these are roles of responsibility. If the person named is in danger, you can, once a session, check that box and uncheck one State box.
There is one relationship on a black background - Hated Enemy. There is only at most one Hated Enemy at a time, and once that relation is named, then only the death of the Hated Enemy can change it, and even then only in the next session at the soonest. If the person named is facing you, physically present, you can, once a session, check that box and roll two extra dice.
Not also that "Company" is changed to "Politics" in the upper right background stuff. This is an indication that politics and factions will be very important in this game. The game world will be city-states, the rulers of which can be - but are not necessarily linked to one of eight factions, which each represent a philosophy, like a combination league and political party. Each character will possibly also eventually choose a faction they favor. If so, this is where you put it.
And here is the character sheet. :D