Friday, November 25, 2016

StarCluster 4 - Out of the Ruins - NeoDogs

So, NeoDogs. I was originally going to have only one kind of dog uplift in StarCluster 4 - Out of the Ruins, but... Dogs are so... Malleable. Protean. Klaxon convinced me to open that up. All NeoDogs are the same species, but they voluntarily create breeds - or most of them do. More on that later. Breeds emphasize one aspect of the dog so they become very different. We went for six breeds - Two big dogs - English Mastiffs and Irish Wolfhounds, two medium breeds - Malamutes and Border Collies, and two small breeds - Terriers and Corgis. Each one has a separate species sheet.

Now for the 'almost all' bit. Some NeoDogs refuse to breed this way. They have become a separate people. Still NeoDogs, but refusing to play the past of the faithful companion to New Humans, insisting on breeding naturally, going their own way. This seventh non-breed are called - in accordance with the Tolkien theme - Wargs. Wargs are mutts - tending to the median, the wolfish unspecialized dog look. Wargs are fiercely independent, and make no compromises.

Here's a Terrier NeoDog for your enjoyment!

Monday, November 21, 2016

StarCluster 4 - Out of the Ruins Campaign

My Out of the Ruins campaign got off to an excellent start Saturday! Four characters, each one of the Ea Clade - a NeoDog, a Corvoid, a Roo, and a New Human - are partners, running an Eldar relic hunting business, which they have just sold to Weyland-Yutani. Now they work for the company they started, because they enjoy the work. They are searching the planet Varda - once inhabited by the Eldar, but now heavily glaciated - for relics of their former masters. These relics are technological items - the Eldar were incredibly advanced before they disappeared. Anyway, they are looking for areas to search that are not all picked over, reasoning that the choice stuff will be in these pockets. The session sent very well. The four partners are all interesting characters, and their relationships are also interesting! This should be a lot of fun! :D

Wednesday, November 16, 2016

StarCluster 4 - Out of the Ruins Cover

Finished the cover for StarCluster 4 - Out of the Ruins tonight! Enjoy!

Tuesday, November 15, 2016

StarCluster 4 - Out of the Ruins - Layout

OK, Out of the Ruins is about 95% complete. I have to do some illos, and a techno-device generator for the "Eldar" relics. I have placed everything in the "infographic" style layout I have been playing with. Previous StarCluster 4 games were partially in this style, but with substantial chunks in ye olde text style. This game will have everything in the new layout. In the meantime enjoy a zero-G NeoDolphin in a wet suit. :D

Wednesday, November 9, 2016

World Pages for StarCluster 4 - Out of the Ruins

Here is the way I am laying out world information for StarCluster 4 - Out of the Ruins. This is Varda, named for the Vala in the Silmarillion the Elves call Elbereth. If you remember, the Holy Book of this setting is Tolkien's The Silmarillion.

Saturday, November 5, 2016

The New Humans of StarCluster 4 - The Ruins

So my latest project is called StarCluster 4 - The Ruins. It's about a successor culture to the Humans, who have departed, leaving their ruins behind. The various playable character species come from various backgrounds, aliens, uplifts, and a bioroid, but there is also the New Humans. New Humans call themselves just Human, and think they are the same people who left the ruins, but they are not, not quite. They are an offshoot of Humanity left behind while at a very low Tech Level. They were created using the Alien and Uplift creation tool, as were standard SC4 Humans, but each time the choices were different. Old Humans were Endurance Predators, while New Humans are Arboreal Omnivores; which leads to a very different species. The most obvious external difference is New Humans have a Nictitating Membrane and Prehensile Tails. Compare:

StarCluster 4 and Atomik Add Ons!

Now you can use Precis Intermedia's line of Atomik Add-Ons - generic supplements for magic, psionics, cybertech , etc. - with our StarCluster 4 games! Check out the Atomik line here!

Friday, November 4, 2016

The Alish, from StarCluster 4 - The Ruins

Latest alien for StarCluster 4 - The Ruins setting: The Alish. A hive-minded, fleet marine predator.

Tuesday, November 1, 2016

The Bintaur - From StarCluster 4 - The Ruins

For my latest project, codenamed StarCluster 5 The Ruins: A Bintaur - a created creature, a bioroid - long gone feral and evolved. Ruins is all about a SF successor culture built atop a post apocalyptic event.