Friday, June 7, 2019

The New Military

For In Harm's Way - StarCluster 4, we have re-imagined the military from the ground up. AS Klaxon said, "with space travel, the Space Navy will eventually encompass everything else. The Navy == the military." So we divided that giganto-navy up by function into six internal services:

Deep Space Service - (Offense) These are the people and ships that go to other stars to project force as required

There are 5 branches of DSS: Fighters,Cruisers, Fleet, Scout, and Specwar
Fighters are the small, highly armed but replaceable ships dispatched in swarms to destroy opposition

Cruisers are those ships typically dispatched in small squadrons

Fleet are the big ships, held for a smashing blow

Scouts are small ships sent out to explore and reconnoiter

Specwar are the Special Warfare ships, sent out to do irregular missions

Expeditionary Force - (Offense) These are the people and craft used to take and hold the world surface in other systems

There are five branches of EF: Drop Troop, Vehicles, Infantry, Recon, and Intruder
Drop Troops are the highly armored shock troops dropped from orbit

Vehicles are grav vehicles of various sorts, including drones, suitable for any environment

Infantry are those who take and hold ground

Recon are the ones how find out what is where

Intruders are those who go beyond enemy lines and disrupt, destroy, and blow shit up

System Defense Service - (Defense) These are the people and ships that protect the home systems

There are five branches of SDS: Defense Pilot, Line, Stationer, Military Police, and Sapper
Defense Pilots are the small, highly armed but replaceable ships dispatched in swarms to destroy fighters

Line are the big defensive ships built to protect against system invasion and intrusion

Stationers are the stationary defenses built to protect resources and worlds

Military Police keep everyone in line

Sappers lay out minefields and other passive defenses

Ground Defense Service - Defense) These are the people who protect each world in the home systems

There are five branches of GDS: Aerospace, Surface Craft, Militia, Artillery, and Enviro Troops
Aerospace are the swift and agile aircraft that protect the skies

Surface Craft are the ground and/or water based craft that fight invaders and intruders

Militia are defensive troops for holding ground

Artillery are large rail guns and missiles used in point defense

Enviro Troops are those trained to work under the specific environmental conditions of the world

Logistics & Repair - These are the people and ships who support all the others with supplies and fixing things

There are five branches of L&R: Engineering, Repair, Allocation, Transport, and Medical
Engineering builds facilities and counter environmental problems

Repair fixes broken things

Allocation distributes items and vehicles where needed

Transport brings things and people from one place to another

Medical fixes broken people

Intelligence Service - These are the people who figure out what is going on in other places and disseminate propaganda

There are five branches of IS: Humint, Sigint, Analysis, Osint, and R&D
Humint are the field agents, working under cover

Sigint are those who intercept communications and encrypt and decrypt as needed

Analysis are those who collect, collate, and route information where needed

Osint are those who use available public resources to inform on culture and disseminate propaganda

R&D researches and develops weapons, vehicles, armor, ships, and anything used by the other services

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