Tuesday, September 20, 2016
StarCluster 4 Magazines!
So tonight I finished writing and editing the first two StarCluster 4 Magazines. I had to rewrite one article entirely, and added some to a few more. I actually found a factual mistake on a technical essay by Albert - he had inadvertently switched the anode and cathode on a description of a fusion drive - so now that I have sent it to him for fact checking I am sure he will find a dozen idiotic mistakes in my technical articles!
Thursday, September 15, 2016
StarCluster 4 Toolbox 1: Peoples
Klax and I have finished with all three species creation tools in the StarCluster 4 Toolbox 1: Peoples. We have fined down Aliens and Uplifts, Robots, and Created Creatures: Androids and Bioroids until they work easily and intuitively, and produce very similar output. Here are an uplift, a robot, and a bioroid, and you can see how similar the results are.
StarCluster 4 - Dark Orbital released!
Just released! StarCluster 4 - Dark Orbital! If you ever wanted to play a broke, somewhat criminal uplifted racoon with cut rate implants that don't... always... work quite as expected, this is your game!
BTW, this is the sixth StarCluster 4 game I have released this year.
For the print game: http://www.lulu.com/shop/clash-bowley-and-albert-bailey-and-klaxon-bowley/starcluster-4-dark-orbital/paperback/product-22863950.html
For the pdf: http://www.rpgnow.com/product/193431/StarCluster-4--Dark-Orbital
Wednesday, September 14, 2016
JeshenBot!
Another new robot model, this one the JeshenBot Model from Jorbara Robotics. It is designed by Jeshen to fit in among Jeshen seamlessly, even to the extent of the extraordinary vision and taste capabilities, able, like biological Jeshen, to taste intent in a casual setting. Although this model could be made to look like a "real" Jeshen, the company prefers to avoid any uncanny valley problem by giving the bot a hard, protective ceramic exterior.
Created with the StarCluster 4 Toolbox 1!
Saturday, September 10, 2016
Toolboxes and Magazines
OK! I have three StarCluster 4 Toolboxes done, waiting for Lulu to get me proofs. Last night I finished two Magazines, Culture and Technology. That clears my backlog of articles and essays! I'm sure more will come up soon!
Tuesday, September 6, 2016
StarCluster 4 Toolboxes
I am currently working on StarCluster 4 Toolboxes - short, focused collections of tools available in pdf and print; 32-64 page saddle stitch is my range. Right now I have Toolbox 1: People with Aliens and Uplifts, Robots, and Created Creatures - Androids and Bioroids; and Toolbox 2: Setting Tools with Creating the Company, Making the Cluster, and Setting Generators, both between 32 and 64 pages. Toolbox 3: Spaceships is more distantly in the works as well. Toolbox 4: Things and Toolbox 5: GM Tools are at the conceptual stage.
I am also looking to create some "Magazines". These would be similarly-sized, but essay-based rather than tool-based, where I or one of our other authors delves into various subjects in some detail. Right now I am looking at Magazines on Technology, Social, and Rules topics.
Saturday, September 3, 2016
StarCluster 4 Senses
A customer asked me about how senses work in StarCluster 4, and I realized I hadn't put anything in the game about how they work! I have upgraded all 6 StarCluster 4 titles - including Dark Orbital, which is almost ready for release - with a single page on Senses, along with a few typo fixes. Here it is if you are interested!
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