You can use performance enhancing drugs - various steroids, HGH, and the like - to improve your attributes in Tools of Ignorance, but doing so places you at risk of detection. Some of the Team (clubs) cards trigger a club-wide Random Drug Test, with the TN associated with the card. If a player is clean, not using performance enhancing drugs, there is no need to roll. Players using these drugs must roll one d20. If the modified TN listed on the card or lower is rolled, they are caught.
Using the drugs to raise one attribute by one point gives no bonus to the TN to get caught. Each point an attribute is raised thereafter raises the TN by one. Any given attribute can be raised a maximum of 3 points, or to 15, whichever is lower. The attributes which can be raised are STR, AGY, and END.
Ballplayers using these drugs also have an increased severity of injuries, as the overstrained muscles, ligaments, and tendons are pushed beyond their capacity. The severity of any injury beyond "Nagging" is increased by one category per point of the highest attribute increase. For example, a player who has increased STR by 2 and AGY by 1 will have the severity of any non-nagging injury increased by 2, as the highest increase is two points to STR.
Once the player has stopped taking the drugs, attributes decline by one point per month until they are back to normal.
The first offense has a penalty of a month's suspension and -15 points of Notice, and a permanent +1 to the TN of all Random Drug Tests.
The second offense has a penalty of suspension for three months and -30 points of Notice, and a permanent +2 to the TN of all Random Drug Tests.
The third offense has a penalty of a year's suspension and -60 points of Notice, and a permanent +3 to the TN of all Random Drug Tests.
Any violation after the third has a penalty of permanent banning from baseball.