Sooo - we'll try this. I'll be posting here and on G+, and you are welcome to post comments either place. I just won't expect any here, and be pleasantly surprised if they do manifest. :D
Stuff that's happening:
I'm working on the adventure to be included with In Harm's Way: Pigboats. It's called Turmoil in Truk, and it's set in the Caroline Islands in September 1942. This will be in effect a short campaign rather than a single session game. It has pregen characters which you can use as and if you wish, NPCs with personality and goals, and enemy resources.
Klax is working on a supplement for StarCluster 3 - 5 ships, with floorplans and 3D models. It's designed to show the flexibility of starship creation in the game, so they will be a greatly varied bunch. I have seen one so far - a 10,000 ton resource extraction (mining) ship.
Albert and I have started work on a new game. I have referred to it before - it's currently called "Lowell was Right!" and it's a hard SF game, with the science being the state of science at the end of the 19th century. Development of that science is extrapolated to a time much closer to our own. Elements and molecules are are knots in the ether rather than discrete particles. The universe is some millions of years old rather than billions, and the sun shines from it's own gravitational collapse. The further out a planet is from the sun, the older it is, but life has grown on all these worlds, and some still retain life. The asteroids are the remains of an exploded planet, not chunks of rock left over from the birth of the solar system. Mankind is in space, but so are the other peoples of the solar system. Hopefully it will interest one or two people beside Albert and I.