With Phase 1 of the Volant alpha playtest complete, I can see that - while an awesomely fun game - it didn't really test anything of what makes Volant special in play except the Alchemy rules. As Klax put it, "What it tested was how flexible the company and setting generation rules were." The tale of the Assassins could have taken place anywhere. The ships and birds were just transport, and the ground beneath the floating cities was never visited.
Phase 2 will test out the air combat rules, as the PCs will be Avian Knghts of a religious order. It will also test to a lesser extent the air ship rules, both generation and use in combat. The ship rules were written by Levi Kornelsen, and will be a lot of fun to try out! I do need to come up with some "maneuvers" equivalent to those in In Harm's Way: Napoleonic Naval, but that should be trivial.
Phase 3 will center around voyages to the ground, monster hunting, scavenging ruins, and the like. The company will be dedicated to exploration and exploitation of resources. This will test the monster generator, ground combat, and exploration skills.
Keeping you all informed!