So, some *Look! Up In The Sky!* news!
I'm taking advantage of the
wait to get some feedback from *Lowell Was Right!* Beta Playtesters,
and doing some editing for Klax' supers, game, *LUITS!*. Klax has sent
me some examples for power restrictions, and I am inserting them under
each power description. You can take a power restriction to reduce the
cost of a power - or the reverse, technically, though it isn't common,
and one of the "restriction" examples actually increases the cost.
After
that is done, Klax thinks that an example character - with some
restrictions - could demonstrate things nicely. When that is done, it
will be ready for Beta Testing. We have had an immense amount of fun
with LUITS! over the last year or so of Alpha testing, and I can't wait
to get it out there!
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