Wednesday, October 15, 2014

Blast From The Past on High Strung!

I tripped across a post over on the RPG Site about a rock 'n roll RPG, and in a comment, I stated how I would go about it...

This was in 2006, eight years ago!

What I said was "I'd do it as a straight historical game. Since I know the subject - I was a rock'n'roller - I'd pick the period, research it, describe the conflicts that defined the era, and hinge the game on that. I'd set up metrics for internal tension vs. personal satisfaction - basically internal tension is the drive and ego of each of the bandmembers, while personal satisfaction is fame, money, and artistic worth. So long as personal satisfaction is greater than internal tension, the band stays together. If the reverse happens, it triggers problems. The group can kick out a PC, the PC can voluntarily leave, or the group breaks up and the campaign ends."

That's not too far from where I actually ended up, basing everything on the Hope mechanic. Huh! Thank God I had eight years to learn how to write RPGs in between, though! :D

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