That led to me looking through StarCluster 3's spaceship construction section. great chunks of it were perfect, along with the overall structure of how one builds ships. But I came to the section on weapons and was struck with how much the expectation of space combat underlay much of SC3. Matter/Antimatter missiles and powerful lasers were a big chunk of the options available - and SC3 is a civilian game! I put all the *big* weapons into a completely separate game!
So - that will not do for the Necklace! It's not about that level of conflict. I talked it over with Klax, and he said the exact same thing! At least it proves we are on the same wavelength! Conflict in The Necklace is on a PERSONAL level. Weapons available for civilian airships would be things like machine guns in turrets, not M/AM missiles! Something to discourage the occasional pirate or swarm or airsharks. The only people in the Necklace to have anything like a fighting force is the Rasi, who have the Rangers- sort of a cross between militia and SWAT police. They have access to laselets and small missiles - the armor piercing or high explosive kind, not nukes, let alone M/AM!
There are other smaller, short range vehicles, but these airships are a big step.