Before each game session, the GM shuffles a full deck of cards and deals out one card, face down. The consequences of the card *must* be applied to one of the PCs, voluntarily or not. If one of the PCs takes it voluntarily, sight unseen, he will gain a bennie - see below. If no PC volunteers to take the card, sight unseen, a player character is assigned the card by the GM, using random determination.
Half the cards have good consequences, and half have bad consequences. The suits determine what area of the PC’s life the consequenses will apply to - Spades apply to the Media and Public Relations, Hearts apply to Family and Romance, Clubs to relations with the Team, and diamonds apply to the PC’s Health. The rank of the card determines the magnitude of the impact on the player. Odd cards are negative, and even cards are positive.
Optionally, you can treat any suit as diamonds, using the cards for health only.
If any character voluntarily takes the card, the PC gains a Bennie - a token or chip. The bennie can be used in a variety of ways:
As an extra Challenge for all games this session
As an extra die for any situation in each game this session.
As a point of LUCK, valid for this session only.
Aside from healing, all bonuses and penalties given by the card last for the current session only.
The GM can adjudicate the effect of the cards ad hoc, or use the suggestions below:
(Hearts - Romance only showed for space reasons)
Hearts Romance! This result table may used by any player character - single, divorced, or married. You may choose the result under Family instead.
2 - You meet a fascinating woman at a bar who is interested back.
3 - You meet a fascinating woman at a bar - then your S.O. walks in.
4 - You are seeing a starlet!
5 - You are seeing a starlet and your S.O. finds out.
6 - Your current relationship is taking on depth and meaning. +1 TN to any skill.
7 - Your current relationship is in a death spiral. -1 TN to any one skill.
8 - A cool rumor goes around about your current relationship and the press hear it. +2 TN to any one skill.
9 - A rumor goes around about you philandering and your S.O. hears it. -2 TN to any one skill.
10 - Your S.O. moves in with you when you ask. + 1 die to any one skill.
Jack - Your S.O. breaks up with you and moves out. -1 die to any one skill.
Queen - Your S.O. is pregnant! +2 dice to any one skill.
King - Your Ex announces she is pregnant... by you... to the press. -2 dice to any one skill.
Ace - You make your current relationship permanent. +1 die to all skills.