There are 2 ways to hit in ToI, and the batter can change between these two methods as he wishes. Hitting for Average, and Hitting for Power.
Hitting for Average
When a hitter is hitting for average, the Hitting check is made with a TN of COOR. The number of successes made is subtracted from the Pitcher's successes. If the result is positive, that is the pitcher made more successes than the hitter, an out is made. If the result is zero or negative, that is if the hitter made as many or more successes than the pitcher, the result is a hit. If there is a tie, the batter walks. If there is one more success, the result is a single. Two more successes means a double, three more a triple, and four more a home run.
Hitting for Power
When a hitter is hitting for power, the Hitting check is made with a TN of STR. The number of successes made is subtracted from the Pitcher's successes. If the result is positive or zero, that is the pitcher made as many or more successes than the hitter, an out is made. If the result in negative, that is if the hitter made more successes than the pitcher, the result is a hit. If there is one more success, the result is a single. Two more successes means a double, and three more a home run.
There are two basic types of pitchers, Power Pitchers and Crafty Pitchers - AKA Junkballers. A pitcher must declare what type of pitcher he is at the beginning of the year, and may only change after the season ends and before the new one begins.
Power Pitchers generally use fastballs and sliders to blow the ball past the batter before the batter can react. Their Pitching Check is made vs a TN of STR. Any time the Power Pitcher has at least two successes more than the hitter, he can declare a strikeout. Strikeouts cannot be challenged.
Crafty Pitchers use curves, knuckleballs, splitters, and other junk as their main pitches, to trick and fool the hitters. Their Pitching Check is made vs a TN of COOR. Any time the Crafty Pitcher has at least two successes more than the hitter, he can declare the out a ground ball, with potential for a double play.
answers to Questions:
How would you model a Hit & Run?
- Team at bat Manager makes a Tactics check, compared against catcher's Tactics check, then:
If the Manager wins, the runner has a bonus success in the ensuing play.
If the batter gets a hit, the runner attempt third, adding the bonus success to whatever is rolled.
If the batter gets out, the runner has a bonus success to add to his chance to steal second.
If the catcher wins, it's a pitchout, and the catcher gets an extra success to add to his throw to second on the steal attempt.
How would one bunt?
- A drag bunt has been treated already in the examples. It's basically the batter Challenging an out.
- A sacrifice bunt takes away one die from the hitter, and adds it to the Advance Challenge of the runner
How would a pitcher pitch around a batter?
- Pitcher declares he's Pitching Around the hitter. Both pitcher and batter lose a die from their respective checks. Batter is also forced into Hitting for Average.