Taking a look at creating Regions in Volant - Kingdoms of Air and Stone.
Each Region will have Animal, Vegetable, and Mineral Resources. A region can be Mountanous, Fertile, Arid, or Mixed.
Mountainous Regions produce 3 Mineral, 2 Vegetable, and 1 Animal Resource Points.
Fertile Regions produce 3 Vegetable, 2 Animal, and 1 Mineral Resource Points.
Arid Regions produce 3 Animal, 2 Mineral, and 1 Vegetable Resource Points.
Mixed Regions produce 2 Animal, 2 Vegetable, and 2 Mineral Resource Points.
To find out what your Region Produces, you can roll on the Animal, Vegetable, and Mineral Resource Tables, select from the tables, or come up with your own.
Each Region has a variable number of cities in it. Large Regions have 6 City Points, Medium Regions have 4 City Points, and Small regions have 2 City Points. You can use these points to purchase Cities. You can have multiples of the same size of City.
A Large City costs 3 City Points and produces a Tertiary manufactured Good. Large Cities may also produce Great Ships.
A Medium City costs 2 City Points and produces a Secondary Manufactured Good. Medium Cities may also produce Large Ships.
A Small City costs 1 City Point, and produces a Primary Manufactured Good. Small Cities may also produce Small Ships.
Decide what the manufactured goods are based on your Regional resources - for example, from sheep, one can manufacture Preserved Meats (Tertiary), Wool Clothing (Secondary), or Wool Cloth (Primary).
Primary Goods require access to three resources to produce, whether through the Region’s own resources, or through trade.
Secondary Goods require access to two resources to produce, whether through the Region’s own resources, or through trade.
Primary Goods require access to one resource to produce, whether through the Region’s own resources, or through trade.