We played LUITS! Saturday and Sunday, and several things became almost immediately apparent. First, Klax had attempted to keep as much of the StarCluster/StarPool System feel as possible, but the damage track stages from standard StarPool - fine, down 2 dice, down 2 dice and stunned, critically injured and bleeding out, and dead - felt totally wrong. In place he put a new interpretation on the stages - fine, down 1 die, down 2 dice, down 3 dice, and unconcious - which was palpably better suited for supers.
Another thing was the increasing number of attacks with increasing Mastery. This doesn't seem to be a problem with non-combat skill use, just combat. Using a skill path character, a PC was able to take out two super powered Tanks in one round. Klax ruled that - where it used to be one attack until Master (Skill rank 0-4), two attacks with Mastery (Skill rank 5-9), three attacks with Double Mastery (Skill rank 10-14), etc. - a second attack was added with Mastery, but increasing levels of Mastery just gave you rerolls if you didn't like the results. That seemse to work very well, and taking combat ranks beyond Mastery became less and less appealing. It also makes speedsters more interesting as the only way to get more than 2 attacks per round. I really like this, and may introduce it back into the mainstream of SC System development. Part of the problem came from Klax's paring down the number of skills into only the essentials. SC was designed with a large number of overlapping skills. With so few skills, characters taking the Skill Path can easily get seriously overloaded.
Otherwise, we had a blast. The City was cool, the Association rocked, and the game was fun. We ran into the Amazing Four, a US government subsidized group with it's own space station lair. The AF consisted of Mister Amazing - the Skill guy and Leader, Bear - a truly brutal brawler, The Anvil - the prototype Tank, and Master Blaster - a Blaster type. The first encounter, we caught them by surprise and cleaned their clocks. We captured Bear when Shade Mimiced him and they took off with her. She later stole the Amazicar and brought it back from the station.
After that, though, the superior resources of the AF bore down on us. We lost our HQ after they traced the Amazicar there, then they tricked us - while we were assaulting them at our old HQ with robots of ourselves, they used robots of themselves to take the assault, meanwhile they cracked our back up HQ in the sewers. Decimo had to use his two Prepared boxes - "Don't worry, I've prepared for this happening" - to get us out safe.
Status as of now, we are camping out in one of the groups' Winnebago. No HQ, No access to our cool stuff. But the robots we sent in are truly amazing, and the AF are convinced they have caught four of us, and we can get telemetry from them. We also have Bear, sedated in a Healing Tank, hidden under our old HQ, which is now occupied by the AF. So things are not totally down. The Empire has taken Hoth, but we made a fighting retreat, and are still intact! :D