Combined with cutting back to 24 base skills, six per attribute, with ad hoc specialties, this removes a large amount of the intimidation factor in StarCluster 3's chargen.
I need everything ready to playtest by Saturday, when we start up Star Wars-ish Ep. VII - we already had Episodes IV, V, and VI linking with, simultaneous with, and walking around in the background of those movies, like Marty McFly in Back to the Future II.
Hopefully, the Sunday IRC group will want to go back to Jeshen Space so I can get them to playtest SC4 too! :D