If you are interested in giving feedback, I will send you the Beta test document when you send me your email. You can send it to me at clashUNDERSCOREbowleyATyahooDOTcom, or PM me.
Here is the wicked cover painting, from Juan Ochoa. Enjoy! :D
If you are interested in giving feedback, I will send you the Beta test document when you send me your email. You can send it to me at clashUNDERSCOREbowleyATyahooDOTcom, or PM me.
Here is the wicked cover painting, from Juan Ochoa. Enjoy! :D
It's going to be 100-150 pages, as opposed to 470 for StarCluster 3 DE. All the choices and generators I stuffed into SC3 will be removed to supplementary materials, along with background and tech stuff.
Here's the thing: I think "Default" is an awful name! But what the hell should I call it? In desperation, I beg you people to please come up with something better!
Thank you in advance!
While the pirate's ship was repaired - the PC's HMS Avalon had pounded its larboard side into one gaping hole with devastating fire - Mr. Woodland and the crew of the cutter poked into bayou after bayou draining into the lake's eastern shore. Most quickly petered out, and none had any sign of recent passage. Then they found one with torn vegetation along the nebulous banks. Something had come this way!
They found a long shack on stilts above the floodplain with three ship's boats tied up to the legs and smoke coming from a smoke hole in the roof. The lieutenant called for sneaky volunteers to go in and scout the place out. I as GM asked the other players if the wanted to play these volunteers. They all agreed, and four ex-thieves slipped forward though the swamp towards the shack.
They were GLORIOUS! They were AMAZING! They were funny and touching and brave and opportunistic, and SO MUCH FUN! They caused mayhem, rescued two prisoners, slithered through outhouse holes - one of them was a practiced chimney thief nicked Smokey AKA Father Christmas - and signaled the rest to come in at the perfect time, after they threw lit grenados into the shack and caused death, fires, and panic.
I salute my awesome players! Well done! Well done!
The entire asteroid is easily accessible by ground vehicle - even bicycle. There are some lovely places sculpted into the little world, popular for picnics, camping out, and general recreation. Crater Lake, The Ripples, Corkscrew Falls, and The Glade are all popular destinations. The area around the Spaceport remains airless and gravless, so big ships can come right in.
Unifactoid World is how The Agency maintains its independence from politics. The world is technically an Allied Human world, and as such is a free agent, by Jeshen Space’s own laws.
As for being wandering, the Agency maintains a fleet of 10 identical 250 ton News-ships, one stationed in each system of Jeshen Space. There are also 3 identical 600 ton News-ships, which go wherever the news is most urgent. All the ships are news agencies in miniature, with investigative, illustrative, and disseminative services. They also legally constitute the Space Navy of Unifactoid World - and can be called on in emergencies as Allies.
Peripatetic means wandering, and this news agency is just that, sending out its ships and reporters everywhere in Jeshen Space. The Company Headquarters is Unifactoid World, a grav-modified asteroid in the Wahoo system. It is entirely owned by The Agency, and everyone on it is working for the Agency.
Unifactoid is a publicly traded company - it’s stock is sold publically all over Jeshen Space. It is a huge company, and your characters are a small, but important part of it.