The setting for this game is England in 1560, 2 years after the accession of Elizabeth I to the throne. We have established some changes in history, though! An alien ship crashed on earth in 1000 AD, with the survivors making their way to earth in escape pods. The plagues were alien diseases that humans had no resistance to. Supers began popping up after that. Was it alien DNA? Reactions to the plagues? Radiation from the crashed ship causing mutations? All of the above? We are mapping that out now!
Tuesday, August 20, 2019
Thursday, August 15, 2019
or search for '"clash bowley" topic'
My first album was Greatest Hits 2018-2018 and it's a bit of a mess, but I chalk it up to a learning experience!
Then came Rockets and Dreams, where I started to apply what I had learned and began developing a musical style
Kaiju Love which came after that was, I think, my first good album, and the first totally in my new style
Then came the two latest albums, released the same day:
Plush Universe is more traditional, more rock, somewhere between Strange Attractor and Kaiju Love
In Strange Attractor I am more modern in approach, and more stripped down
Saturday, August 10, 2019
Wednesday, August 7, 2019
This is a recipe for disaster in space! Technology will have to be designed to be easily accessible by techs, rather than designed for efficiency of manufacture. Components will need to be genericized, not only so that fewer spares need to be carried, but so that less essential devices can be cannibalized in favor of repairing essential devices, if necessary. Upgrades should be on the component level rather than the unit level. Then the old component can be kept as a spare. Devices would need to be larger, though not necessarily much more massive. Most of the size difference will be in access space or accessible mounting.
Displays and input should be transparently shared and redirectable. Data needs easy rerouting, so that one computing device can double as another in a pinch. Damage control and repair need to be top priorities when a ship is millions of kilometers from the nearest source of parts!
Friday, August 2, 2019
Kids get the Kid package which gives them their base attributes; then pick one background, which gives them two positive Edges and one negative; then pick one interest which gives them three skills, one at rank +3, one at rank +2, and one at rank +1; then pick one hobby which gives them another positive Edge. Roll a d10 for each attribute to see how it varies from the norm, and they are done
Teens have their own attribute package, and get an extra hobby. Adults have their own attribute package, and get an extra hobby and an extra interest
There is a special Background (Confined) and Interest (Test Subject) for psions. They get three negative Edges and no positive from their background, no hobby, and get three psionic skills, one at rank +3, one at rank +2, and one at rank+1. This is to reflect their utter lack of normal upbringing.
Tuesday, July 23, 2019
Thursday, July 11, 2019
The In Harm's Way - StarCluster 4 character sheet will have only the condition box after each Attribute, meaning characters cannot soak the damage they receive in combat under their Attributes. Here is a In Harm's Way - StarCluster 4 character sheet for reference:
Why did I do this this way? Because military weapons are MORE damaging! A hit from a Ma Deuce will sever - or rather explode - a limb, a head, or blow your viscera out, and the Ma Deuce is 100 years old. And I doubled down for realism. Heavy Weapons like the Ma Deuce inflict TWO boxes of damage per success, which means four successes on a single round form a M2 will inflict 8 boxes of damage on an unprotected body, filling every damage box in one hit. The future military we are addressing will have to absorb - soak - that damage elsewhere. The body can't take it. The result is the vastly upgraded military armor system. Here is a sample Military Armor from IHW - SC4:
Note that this is fairly light armor for a scout, geared especially for sensory input and communication. Firstly, any weapon has to penetrate the armor in order to do any damage. It then has five boxes available that can be absorbed without compromising the armor in any way. Note there are a maximum of 16 of these hit soaks for any armor. After those five boxes, the character can assign damage to internal systems as they choose, as well as their own body boxes. There are 9 boxes available after the first five on this armor, one to a system. Programs, Sensors, Comms, Power, Power Assisted Endurance, Power Assisted Agility, Seals, Mobility Extras, and the Autodoc. Each hit on these nine boxes degrades the suit, destroying one feature with each hit. The suits auto doc has automatic tourniquets on limbs, automatic drug injections, and other abilities to increase survivability. If the suit has an AI, it could decide to knock out the character and bring the character back alive to increase survival rates. At any rate the autodoc monitors the character's vitals and deploys automatically if needed! Here is a heavy armor for shock troops:
Note the very different emphasis. Each armor suit is designed to a particular set of needs to the limit of available technology. Also armor can link to various robots to multiply firepower or mobility or carrying capacity as needed.
Military armor is keyed to an individual, and can only work for that individual unless reset. Communication is of course heavily coded! Note power taps for energy based weapons so you need not carry power sources other than the suit's power pak.