For In Harm's Way - StarCluster 4, we have re-imagined the military from the ground up. AS Klaxon said, "with space travel, the Space Navy will eventually encompass everything else. The Navy == the military." So we divided that giganto-navy up by function into six internal services:
Deep Space Service - (Offense) These are the people and ships that go to other stars to project force as required
There are 5 branches of DSS: Fighters,Cruisers, Fleet, Scout, and Specwar
Fighters are the small, highly armed but replaceable ships dispatched in swarms to destroy opposition
Cruisers are those ships typically dispatched in small squadrons
Fleet are the big ships, held for a smashing blow
Scouts are small ships sent out to explore and reconnoiter
Specwar are the Special Warfare ships, sent out to do irregular missions
Expeditionary Force - (Offense) These are the people and craft used to take and hold the world surface in other systems
There are five branches of EF: Drop Troop, Vehicles, Infantry, Recon, and Intruder
Drop Troops are the highly armored shock troops dropped from orbit
Vehicles are grav vehicles of various sorts, including drones, suitable for any environment
Infantry are those who take and hold ground
Recon are the ones how find out what is where
Intruders are those who go beyond enemy lines and disrupt, destroy, and blow shit up
System Defense Service - (Defense) These are the people and ships that protect the home systems
There are five branches of SDS: Defense Pilot, Line, Stationer, Military Police, and Sapper
Defense Pilots are the small, highly armed but replaceable ships dispatched in swarms to destroy fighters
Line are the big defensive ships built to protect against system invasion and intrusion
Stationers are the stationary defenses built to protect resources and worlds
Military Police keep everyone in line
Sappers lay out minefields and other passive defenses
Ground Defense Service - Defense) These are the people who protect each world in the home systems
There are five branches of GDS: Aerospace, Surface Craft, Militia, Artillery, and Enviro Troops
Aerospace are the swift and agile aircraft that protect the skies
Surface Craft are the ground and/or water based craft that fight invaders and intruders
Militia are defensive troops for holding ground
Artillery are large rail guns and missiles used in point defense
Enviro Troops are those trained to work under the specific environmental conditions of the world
Logistics & Repair - These are the people and ships who support all the others with supplies and fixing things
There are five branches of L&R: Engineering, Repair, Allocation, Transport, and Medical
Engineering builds facilities and counter environmental problems
Repair fixes broken things
Allocation distributes items and vehicles where needed
Transport brings things and people from one place to another
Medical fixes broken people
Intelligence Service - These are the people who figure out what is going on in other places and disseminate propaganda
There are five branches of IS: Humint, Sigint, Analysis, Osint, and R&D
Humint are the field agents, working under cover
Sigint are those who intercept communications and encrypt and decrypt as needed
Analysis are those who collect, collate, and route information where needed
Osint are those who use available public resources to inform on culture and disseminate propaganda
R&D researches and develops weapons, vehicles, armor, ships, and anything used by the other services