Had a great session in my Sunday IRC game today! The group are occult
detectives in Victorian England. For rules, we are mashing up Blood
Games II, OHMAS, and Sweet Chariot. The group has a detective; a human
changeling returned from Faerie; a Savant, able to create pockets of
space time using higher geometries, and the sister of the Changeling; a
perpetually nine-year-old immortal; and a Doctor who occasionally and
inexplicably heals people magically.
The Association had been
hired by Sir Houslett Mews to clear his garden in Piccadilly of a group
of pixies. They had met with the Fairies, and had begun negotiations to
move them. We started off today's session with a spirited argument
between the sisters, culminating in the Changeling taking on the form of
a hound and running away into the night.
She decided to poke in
at Sir Houslett's house. There she saw a group of men looking into the
garden from the roof, and Sir Houslett talking to another man. In hound
form, she meandered closer, to overhear their conversation. Sir Houslett
was talking to a Professor Moriarty about sealing up the Pxie's sidhe.
The Professor guaranteed that his team could do so, mentioning that they
had sealed hundreds of sidhs.
Now a Fairy Sidhe is an
extra-dimensional pocket - the same thing her sister created. Alarmed,
she ran back to her sister. To make a long story short, the Detective
and the Doctor managed to delay things long enough for the immortal to
enter the Sidhe with an extra dimensional tunnel on a piece of cloth.
Moriarty and his crew sealed the Sidhe, but they had a way out. There it
ended.
Now here's the cool bit. The Sidhe was to be sealed by
Moriarty this night. There was no reason for the group to go there -
they had been there that very day. They *should* have gone there the
next day or so, finding a garden with no Pixies. Because there was an
argument in character between the sisters, the changeling left, angry.
For no particular reason, she chose to go to Sir Houslett's. She went an
hour after dinner, in time to overhear things, and in time to get the
group into position fast enough to stop it.
Serendipity strikes again!
I've a friend who absolutely loathes serendipity in fiction. Me? I'm alright with it.
ReplyDeleteI'm alright with some serendipity in fiction, but too much serendipity makes things go flat - mainly because it's planned, set-up to go that way. OTOH, in this game, the only thing that was planned was that the sidhe was going to be sealed this night. The assumption on my part was that the PCs would find out about it later, too late to do anything. What happened instead is the kind of serendipity I love.
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