I have begun work on a new StarCluster 4 game, as was broadly hinted in my last post. I'm calling it StarCluster 4 - All Out Of Time, because all the major techs depend on time manipulation, like the STL FTL ship in the last post. Combat uses temporal shields, which are 0.1 micron thick, and slow down 3 million times anything that tries to penetrate them. Bullets bounce off them, and so do lasers as the shields are almost perfectly reflective. But sharp things can be pushed through, like a stick through tar. Hte gaulntleds are worn because you can grab the pointy sticks and push them away with your gauntleted hand.
The shields originate from the off-hand gauntlet,and completely protect from the front, half from the sides, and not at all from behind. Since they are almost perfectly reflective, you can't see through them, which means the user must pulse them off and back on in order to see.
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