This this is the result, designed by the players using the StarCluster 4 ship design rules in Toolbox 4: Engineer's Guide, and drawn up by me. They have allowed for their parent's ship to be brought back, sitting on top of the hanger deck. The Lucky Break looks like a beer keg with bung pump attached... Big StarCluster ships not made for entering atmosphere seldom look sexy! :D
First up, the Control Tower. Only the bridge is shown in plan, as the other levels are pretty boring. The top of the tower is a clear trapezoidal plasteel "dome". Unlike most ships this size - 1500 tons - the bridge crew can see out without sensors.
Link to full size drawing: Control Tower
This is the Hangar/Cargo Deck, with their Lighter, the Breakout (nicknamed Arkanoid) and their A-Grav Shuttle.
Link to full size drawing: Hangar/Cargo Deck
This is the Jump Deck, with the massive special Jump Drive and EM Bottles to serve as gigantic Capacitors to store the needed energy. This is approximately the center of mass with their parent's ship attached.
Link to full sized drawing: Jump Deck
This is the Quarters Deck, with the PCs' (and partners') luxurious living quarters. They share a hot tub, yes! Around them are a Sick Bay, an Operating Suite, a Healing Vat, and the slightly less sybaritic quarters for the rest of the crew.
Link to full sized drawing: Quarters Deck
This is the Main Deck, with the Pool - which doubles as a water injection boost for their main fusion drive - Lounge, Galley, Fuel Generator- which makes deuterium from hydrogen using a multi-stage weak force process - Conservatory with fruit trees and other plants, and the water farm, which feeds everyone.
Link to full sized drawing: Main Deck
This is the Engine Deck, with the main rocket nozzles, fusion reactor coils, and water boost injection pumps.
Link to full sized drawing: Engine Deck
This is really good. I like it very much.
ReplyDeleteThank you very much ssvermi! :D
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