I'm starting work on a new version of Volant using StarCluster 4 rules. Volant - and Lowell Was Right! - were the last of the StarCluster 3 game written, and were where I came up with Template Trees, So I can get some ideas from the trees in the old version for the new one, but they will have to be re-written for the new game as the skills are handled completely differently. I will be using the lighter version - and StarCluster 4 is light already - of the rules found in Sabre & World which will suit the pulpiness of Volant very well. Next will be a StarCluster 4 version of Lowell Was Right!, which will also use the Sabre & World rules version.
Monday, November 23, 2020
What's up next, clash?
Saturday, October 31, 2020
Outremer Setting is published!
The BloodGames 4 - Outremer Setting is out today, and The BloodGames 2/Outremer/OHMAS series of games in now officially replaced and retired. Yay!
BloodGames 4 - Renaissance+ Tool Kit
Friday, October 30, 2020
Outremer Setting
We are almost finished with the Outremer setting. I am working on the last few Paths of Power. When I release it, I will remove Blood Games II, OHMAS, and Outremer from sale everywhere. We plan topublish other settings and toolboxes for Blood Games 4 in the future.
Tuesday, October 20, 2020
New Album Review
New album review of my one and only concept album, Dark Orbital, is up. This is set in my StarCluster 4 - Dark Orbital setting. Enjoy!
Wednesday, September 30, 2020
Blood Games - Outremer Setting
I am now working on The Outremer Setting for Blood Games. This is setting information with new Paths of Power, Character Species, Monsters, and Template Trees. The Outremer Setting requires both the Blood Games main book and the Blood Games 4 Renaissance+ Tool Box. This product will completely replace the current Outremer game, finally letting me drop the Blood Games 2 product line.
Wednesday, September 16, 2020
Blood Games 4 Renaissance+ Tool Box released!
I have been working hard on this supplement which will open up Blood Games 4 like a cactus flower in moonlight! It covers game worlds set in the time between the early Renaissance and late Victorian eras. New Association options, new PC Species sheets, new Paths and Quasi-Paths, new Template Paths, New Bestiary, and a new way of creating Chimeras!
I have been running a game to test it out and we are having a blast! Police detectives in a magic-friendly Victorian London - dealing with Hags and Dragonets, Basilisks and Hippogriffs, and all the strange varieties of magical mayhem.
Wednesday, August 26, 2020
A Hint of Blue Released
My eleventh album, A Hint of Blue, was released this morning on bandcamp. Here is the link:
https://clashbowley.bandcamp.com/album/a-hint-of-blue
Two of the songs have roleplaying links:
Planetfall is based on an In Harm's Way - StarCluster game I ran featuring a whacko bunch of drop troopers nicknamed the Odd Squad.
The title song, A Hint of Blue, was composed and performed in character by an NPC in my Jeshen Space game.
Saturday, August 8, 2020
Chimericists and Chimeras
Each species has 10 Aspects. Two are Extras, four are Quirks, and four are physical descriptors which can be most anything. The Chimericist places the lists beside each other and for the Chimera selects two per success. Example, the Chimericist has 3 successes:
The more successes the Chimericist rolls, the more control they have over the Chimera. The Balance choices can be random, or chosen by the GM, or whatever other method your group prefers. I have included Aspect lists for 24 creatures in the Toolbox!Sunday, August 2, 2020
Catching up!
The reason? One of the Quasi Paths in the Tool Kit is the Chimericist! Not only do they smoosh creatures together, they can make interspecies babies! So all of those who desperately want that half-human/half-dragon hybrid can make one!
There are a slew of new species - like the Half-Giant, the Pixie, the Dwarves both Male and Female, the Faustian, the Vila, and more; a slew of new Paths - like the Fairy Knight, the Human Changeling, the Geomancer, Hedge Witches, and more; and a slew of new monsters! So it should be a lot of fun!
Monday, June 15, 2020
Wednesday, May 27, 2020
Blood Games 4 Coming Out Soon
Wednesday, April 29, 2020
Mixing Music and Roleplaying
Monday, April 6, 2020
Blood Games 4 is Out for Playtest!
Saturday, March 21, 2020
More on Blood Games 4
Saturday, March 14, 2020
Sextillius Review
A quote:
"One of my favorite songs was the opener entitled “I Choose the Sun” which combines distorted, reverb-laced echo guitar with electronic percussion and an overall haunting vibe. It reminded me of the vibe I was hearing on the release Blackstar by David Bowie mixed with elements of Primal Scream."
Compared my music to Bowie's! I can die happy now!
Thursday, February 27, 2020
A musical interlude!
Saturday, February 15, 2020
Blood Games 4 Bestiary
If you compare this with the BGII Imp entry, it has completely changed. We are looking at the sources instead of the BGII listing and putting the result in BG4 form. Note that Spirits are ranked, all attacks have dice, Target Number, damage, and range listed clearly. All Attributes are clearly listed, with damage boxes. Weaknesses are things that particularly harm the creature - doing double damage, or having twice the effect. Vulnerabilities are things that the creature is vulnerable to - such as blessed or silver weapons. The remarks give a full overview of the creature, explaining things in some detail.
Wednesday, January 22, 2020
Blood Games 4
Blood Games 4 uses the StarCluster 4 system, which is robust and flexible enough to accommodate the differences in genre without using exceptions. I have made Player's Option characters, who are different because of what they are, as species, while Path characters, who are different because of what they know, as Template Trees.
OHMAS will become a Blood Games Toolbox for Renaissance play, probably called Blood Games 4 - Renaissance, and Outremer will become a setting for Blood Games 4 with that Toolbox. This will make Blood Games development easier, and new stuff will follow that pattern.