Each species has 10 Aspects. Two are Extras, four are Quirks, and four are physical descriptors which can be most anything. The Chimericist places the lists beside each other and for the Chimera selects two per success. Example, the Chimericist has 3 successes:
The more successes the Chimericist rolls, the more control they have over the Chimera. The Balance choices can be random, or chosen by the GM, or whatever other method your group prefers. I have included Aspect lists for 24 creatures in the Toolbox!
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