Ran a playtest session of IHW: Pigboats last night. We started off with the party split. The XO, Lt. Jerkin, stayed in Pearl along with Lt. Montgomery, while the skipper, Lt, Commander Mardukas, went to Maui along with Lt. Bullock and Lt. jg Tambeaux.
Lt. Jerkin went looking for a fight with the bastard that bombed the Thresher as she came into Pearl. All he knew was that he was an Army Air Corps zoomie named Joe. He figured the guy was flying from either Hickham Field or Wheeler Field, so he went first to Hickham, then to Wheeler. Each time he was refused entrance without valid orders or an appointment, due to the heightened security since the raid. He then placed a call to his buddy Frankie, an Army captain at Wheeler. Frank agreed to meet with him for a few drinks at the Coconut Grove, a nightclub in Honolulu. He spent the day at the private section of Waikiki behind the Royal Hawaiian reserved for submariners.
Lt. Montgomery met up with his girlfriend Amanda, whom he was currently sharing with an Air Corps flyboy named Bo. This was Montgomery's day with Amanda, so he took her out to lunch, then some surfing lessons from Amanda at Waikiki, then dinner and off to the Coconut Grove. They shared a cab with the XO to the nightclub, and Montgomery dreaded the trouble he knew was coming - he was very well aware the XO was spoiling for a fight.
The skipper and the others landed in Lahaina, Maui from the daily ferry, and found their way to the police station, where five Japanese detainees were being held. The skipper showed the cops his orders detailing him to interrogate the detainees - he is fluent in Japanese - and they gave him a room to do the questioning in.
The first detainee was a Shinto priest who had lived a long time in Hawaii, and who spoke some English with a terrible accent. He had been on a walking tour of the island when the raid on Pearl happened, which the police were a bit suspicious of, so they kept him separate from most of the detainees, who had been sent off to a camp. He explained that he went on a walking tour to visit and sacrifice to the kami of the islands every year, and that they stayed up in the mountains the whole time, to be with nature. The second two were his companions, who seemed quite honest.
The fourth one was a Harvard grad, who had made a fortune selling wholesale groceries throughout the islands. He had been on his yacht, and had, in fact, reported an encounter with what he claimed was a submarine on the sixth of December. The last one was a young engineer, fresh from Japan, who had a flawless American accent. He had been flying about the island on a water-hunting expedition for the Haiku Pineapple Company - looking for aquifers that could be tapped for irrigating the dry side of the island. His pilot, he said, could vouch for him.
Lt. Bullock was getting very bored with the jibber-jabber. He was expecting the skipper to rescue his Jap girlfriend, not talk to a bunch of obviously innocent Japs. He did a lot of yawning and eye-rolling. At the end of the questioning, the skipper requisitioned a car from the police to visit the camp. Lt. Tambeaux drove them, looking wistfully at the beaches along the road with Lt. Bullock. The camp was on an athletic field at the Haiku Pineapple Company canning plant along the north coast of Maui.
There he met with the Professor and his daughter - mostly talking about the people he had questioned earlier in the day. The Skipper was bothered by accents - the atrocious accent of the priest, and the impeccable accent of the engineer. The professor - of Philology - agreed. The priest had been there far too long to have such a terrible accent, unless he had been totally isolated from haole culture. As for the engineer, he could have learned English very well in Japan, but what was taught would have been British English, not American. The skipper told the professor he was totally convinced of their innocense and would work to have them released. After the professor left, his daughter thanked the Skipper, and kissed him before running from the room. The rest of the detainees there were very low risk, and a short interview with each was enough to convice the Skipper that the Police had segregated the most suspicious ones very well. They stayed overnight at the camp, and left in the morning.
Meanwhile, back at the Coconut Grove, the XO met with his buddy Fred, and Lt. Montgomery danced with Amanda to some excellent live swing. he tried ranking on Bo, but Amanda wouldn't hear of it. "He never said anything bad about you, Will!" that shut him up. Lt. Jerkin asked Fred about any zoomies who might have claimed sinking a Jap sub the day before - then explained that the scumbag had almost sunk the Thresher. Fred said he knew who it was, and not to pursue it any further, He was just a kid who was scared and excited, and that they had received no notification from the Navy that the Thresher was due in. Fred explained what it was like during the attack, how frustrated the guys were with all their planes being destroyed on the field, where they had been parked wingtip to wingtip to protect them from Japanese saboteurs.
Jerkin finally accepted this, but a drunk young army officer insulted him in passing. Chris insulted him back, calling him a filthy name. The officer punched the XO, and got a bottle upside the head in return. The officer screamed and leapt on Chris, getting him around the throat and crashing him back through the table, smashing his head into the floor. Will excused himself from Amanda, having been waiting for this, grabbed two beer bottles, and swung them from both sides into the drunk officer's head from behind. The XO stabbed the man with the broken bottle, almost killing him. At this point the Shore Patrol's whistles sounded, and panic ensued. Jerkin got everyone out by hiding in the fridge until the SP passed, the out through the loading dock.
Back on Maui, Mr. Tambeaux was driving the group back to lahaina, when he was startled to see a naked girl on the beach. Lamarr poked fun at him, inferring he'd never seen a naked woman before. The rest of the trip went without incident. When they got to the police station, the pilot was there. After some questioning. he admitted he was not always with the engineer, and that he would often wait with the plane while the engineer went off alone to do his exploration. One time he came back with a scroll with Japanese characters on it. He described the scroll. At this, lamarr thought the skipper may actually be onto something, He began getting interested.
The engineer was called back in. He had answers for everything. He had written the scroll. It was love poetry for a married woman he was seeing. She had it, and he would not give up her name. he had learned English in Kyushu from New York Jesuits - his family was Christian, like many in Kyushu. The skipper hmmmed. Lamarr walked about the room nervously. The skipper called in the field laborer who had been with the priest. Yes, the priest would often go away alone to pray. Yes, one time he went into a village to get some food when they ran out. Yes, he had a scroll like that for a while. He was thanked and sent back.
The skipper called the priest in. Yes, he had a scroll like that. No, he lost it when he stumbled crossing a stream. The skipper templed his hands in front of his face. "Let me paint a picture in words, about a priest who is passing information gathered on his walk to an engineer from Japan, who transmitted that information with a radio disguised as a sample case to a submarine offshore. this priest is being left to hang by the spy-engineer, who could care less what happened to the priest, this priest with a wife and children who would suffer greatly for what he had done." The priest broke down and confessed.
Lt. Bullock chortled as the engineer was brought in. The skipper told him what had been discovered. The engineer smiled. He was not afraid to die. He was happy to die for his Emperor. Lamarr clapped him on his shoulder, saying "You're done for, good buddy!" as the skipper explained that he would not die, that he would rot in a prison cell instead for the rest of his life. The engineer grinned and insisted he would indeed die. They heard a crack from the engineer's head, and the skipper reached across the desk to yank open the man's mouth, just as Lt. Bullock punched the engineer in the solar plexus. He breathed cyanide into the Skipper's face, but the skipper held his breath. The spy was dead, and wouldn't be talking any more.
-clash
Sunday, November 6, 2011
Tuesday, November 1, 2011
IHW: Pigboats - Third Playtest Session
We ran the third of our playtest sessions Saturday, in spite of Mother Nature. Klaxon telecommutes for the sessions from Orlando via Skype on my iPad, which normally works out very well, but the nor'easter knocked out the internet connection halfway into the game. Luckily, one of the players had a phone with free nights and weekends, so we propped it up in the center of the table, and Klax was with us audio only the rest of the night.
We started out where we had ended last session, with the sobering news of Pearl Harbor, and the notice that we were to exercise unrestricted warfare on Japan. The Skipper decided to try and trace the convoy that had left the night before, and the officers threw in their guesses as to the destination. It could have been to the west to the Dutch East Indies, south to Australia, or north east to the Philippines. The gang decided that the Philippines was the most likely, as the convoy left the encircling reef of Palau through the northern exit. The Thresher went in pursuit.
Not yet having surface search (SJ) RADAR, the Thresher depended on visual and auditory clues, and the lookouts finally sighted smoke in the late afternoon. Catching up with the convoy as night was falling, the Skipper decided to go in on the surface at night. There were six marus in the convoy, three each in two columns, along with six escorts of various types. They were running a simple zig pattern. The skipper ordered the Thresher up the port side of the convoy until it got ahead of the flanking escorts.
It being peacetime when the sub left, the Thresher was loaded with ten old Mark 10 steam torpedoes, one in each of the six bow and four stern tubes, and eight practice fish, with dummy warheads weighted with water, four in each torpedo room. The skipper ordered three bow and two stern tubes loaded with dummy fish, all in the even tubes - that is tubes 2, 4, 6, 8, and 10.
The Thresher then turned into the convoy, firing tubes 2, 4, and 6 right across the bows of the leading port escort. Immediately, the skipper ordered a hard left, and the sub raced across the front of the convoy. The escorts, as planned, bit on the bait and sounded the alarm, and the marus immediately zigged to the right. Meanwhile the crew in the forward torpedo room were busy reloading tunes 2, 4, and 6 with live fish. The port column was led by a 4500 ton tanker, followed by a big, fast troopship of about 10,000 tons. The skipper fired tubes 1 and 3 at the tanker, then sent torpedo 5 into the troopship. All three torpedoes ran hot, straight, and normal, and exploded with a satisfying whump. The tanker burst into flame and began sinking immediately, but the troopship was just slowed by the hit.
Unbeknownst to the Thresher, there was an escort out front of the convoy, who saw the Thresher against the flames of the tanker. He immediately cut in and raced toward the sub. The Officer of the Deck saw the escort, and informed the captain, who ran straight away through a gap in the starboard column. As the escort turned in towards the sub, the skipper fired tubes 7 and 9 at the escort. Torpedo 7 hit his port bow and blew his front end off, his screws driving him into the waves within a minute. Thresher then dove.
With tubes 2, 4, 6, 7, and 9 loaded with live fish, the Thresher surfaced half an hour later, having evaded the remaining escorts, and began another end run to catch up with the convoy. They did not find it, but did find the slowed, wounded troopship, with two escorts. The Thresher made another surface run, this time from the Starboard side, and planted fish 2, 4, and 6 into his side. The troopship, her keel broken, folded up into a V shape, and began sinking.
The Japs had set a trap for Thresher, though. As the two escorts began rescue operations, a third, unseen escort suddenly roared in from the night. Watching the troopship sink, the bridge crew might have been caught with their pants down, but the Signals officer caught the fast screws coming in and alerted the skipper. Once again, he turned away and dove, lining up a shot down the throat of the new escort as he went. with a satisfying WHANG! torpedo 9 hit, and the escort just exploded. The Thresher swam away, surfaced, and headed for Pearl. A nervous AAC pilot bombed them as they were on their way in to port, but the bombs missed. The crew were very rattled by this, and by the devastation at Pearl, where rescue parties used cutting torches to try and find any last possible survivors on the wrecks in the harbor, or at least to locate the bodies.
Once back at Pearl, the Thresher was refitted while the men took liberty. the Skipper learned that his Japanese friends had been rounded up and relocated, forcibly, to a camp on Maui. Lt. Jerkin, the XO, got stinking drunk before he even got to his room. Lt. Montgomery goes to see his girlfriend, and finds she has been seeing another man, an Army Air Corps pilot. The Skipper and the Lieutenants run into her and her new boyfriend at a nightclub, and a general brawl almost erupted, but the Skipper takes charge and defuses it. Before that, though, Lt. Bullock found the pilot who had bombed them as they came in - "An' after we sank ten Jap ships an' four escorts, too!" - publicly shaming him.
Lt. Montgomery finds his girl had heard of a sub being blown up at Cavite in the Philippines, and assumed it was his boat, not being very bright. Then she met her new boyfriend, who helped her get over her despair. She tells Will that she will share time between the two of them, as she couldn't bear to see either of them hurt, and Will's turn will be tomorrow. The Skipper announces he is going over to Maui to see his friends, and Mr. Tambeaux and Mr. Bullock volunteer to accompany him. Will Montgomery and Mr. Jerkin will stay behind at Pearl, each for his own reasons.
Session ended!
-clash
We started out where we had ended last session, with the sobering news of Pearl Harbor, and the notice that we were to exercise unrestricted warfare on Japan. The Skipper decided to try and trace the convoy that had left the night before, and the officers threw in their guesses as to the destination. It could have been to the west to the Dutch East Indies, south to Australia, or north east to the Philippines. The gang decided that the Philippines was the most likely, as the convoy left the encircling reef of Palau through the northern exit. The Thresher went in pursuit.
Not yet having surface search (SJ) RADAR, the Thresher depended on visual and auditory clues, and the lookouts finally sighted smoke in the late afternoon. Catching up with the convoy as night was falling, the Skipper decided to go in on the surface at night. There were six marus in the convoy, three each in two columns, along with six escorts of various types. They were running a simple zig pattern. The skipper ordered the Thresher up the port side of the convoy until it got ahead of the flanking escorts.
It being peacetime when the sub left, the Thresher was loaded with ten old Mark 10 steam torpedoes, one in each of the six bow and four stern tubes, and eight practice fish, with dummy warheads weighted with water, four in each torpedo room. The skipper ordered three bow and two stern tubes loaded with dummy fish, all in the even tubes - that is tubes 2, 4, 6, 8, and 10.
The Thresher then turned into the convoy, firing tubes 2, 4, and 6 right across the bows of the leading port escort. Immediately, the skipper ordered a hard left, and the sub raced across the front of the convoy. The escorts, as planned, bit on the bait and sounded the alarm, and the marus immediately zigged to the right. Meanwhile the crew in the forward torpedo room were busy reloading tunes 2, 4, and 6 with live fish. The port column was led by a 4500 ton tanker, followed by a big, fast troopship of about 10,000 tons. The skipper fired tubes 1 and 3 at the tanker, then sent torpedo 5 into the troopship. All three torpedoes ran hot, straight, and normal, and exploded with a satisfying whump. The tanker burst into flame and began sinking immediately, but the troopship was just slowed by the hit.
Unbeknownst to the Thresher, there was an escort out front of the convoy, who saw the Thresher against the flames of the tanker. He immediately cut in and raced toward the sub. The Officer of the Deck saw the escort, and informed the captain, who ran straight away through a gap in the starboard column. As the escort turned in towards the sub, the skipper fired tubes 7 and 9 at the escort. Torpedo 7 hit his port bow and blew his front end off, his screws driving him into the waves within a minute. Thresher then dove.
With tubes 2, 4, 6, 7, and 9 loaded with live fish, the Thresher surfaced half an hour later, having evaded the remaining escorts, and began another end run to catch up with the convoy. They did not find it, but did find the slowed, wounded troopship, with two escorts. The Thresher made another surface run, this time from the Starboard side, and planted fish 2, 4, and 6 into his side. The troopship, her keel broken, folded up into a V shape, and began sinking.
The Japs had set a trap for Thresher, though. As the two escorts began rescue operations, a third, unseen escort suddenly roared in from the night. Watching the troopship sink, the bridge crew might have been caught with their pants down, but the Signals officer caught the fast screws coming in and alerted the skipper. Once again, he turned away and dove, lining up a shot down the throat of the new escort as he went. with a satisfying WHANG! torpedo 9 hit, and the escort just exploded. The Thresher swam away, surfaced, and headed for Pearl. A nervous AAC pilot bombed them as they were on their way in to port, but the bombs missed. The crew were very rattled by this, and by the devastation at Pearl, where rescue parties used cutting torches to try and find any last possible survivors on the wrecks in the harbor, or at least to locate the bodies.
Once back at Pearl, the Thresher was refitted while the men took liberty. the Skipper learned that his Japanese friends had been rounded up and relocated, forcibly, to a camp on Maui. Lt. Jerkin, the XO, got stinking drunk before he even got to his room. Lt. Montgomery goes to see his girlfriend, and finds she has been seeing another man, an Army Air Corps pilot. The Skipper and the Lieutenants run into her and her new boyfriend at a nightclub, and a general brawl almost erupted, but the Skipper takes charge and defuses it. Before that, though, Lt. Bullock found the pilot who had bombed them as they came in - "An' after we sank ten Jap ships an' four escorts, too!" - publicly shaming him.
Lt. Montgomery finds his girl had heard of a sub being blown up at Cavite in the Philippines, and assumed it was his boat, not being very bright. Then she met her new boyfriend, who helped her get over her despair. She tells Will that she will share time between the two of them, as she couldn't bear to see either of them hurt, and Will's turn will be tomorrow. The Skipper announces he is going over to Maui to see his friends, and Mr. Tambeaux and Mr. Bullock volunteer to accompany him. Will Montgomery and Mr. Jerkin will stay behind at Pearl, each for his own reasons.
Session ended!
-clash
Friday, October 28, 2011
IHW: Pigboats - Noises in the Deep
Speaking of Stress inducing events, depth charging is the main weapon of escorts against subs, and an utterly terrifying experience. A big part of the this is the sequence of auditory assaults the depth charging sets up on the crew.
First is the pinging, the active echolocation pulse emitted by SONAR. There were two types of pings used - long scale and short scale. Long scale pings were emitted when an escort suspected a sub was about, but not exactly where. They sounded something like this: Peee-eeep... Pee-eeep... Pee-eeep... as they searched for a contact below the waves. Short scale pings where higher pitched and came faster: PEEP! PEEP! PEEP! Hearing them meant the escort had a solid contact - most likely on your boat - and would soon be boring in for the kill.
Merchant ships almost always had a single screw - it just wasn't profitable for most to give up the space and mass a second boiler.engine and screw would need. The single screw sounded like this on the hydrophones: Thumpthumpthumpthump. If your boat was close, you could hear it through the water without the phones.
Escorts needed more speed, and economics wasn't really in the calculations, so they generally had dual screws. The slight asynchronization between the screws - no two screws are ever exactly in phase - created a phantom "beat" between them. When relaxed and going about their business, escorts had a sound like this: Shooshooshooshooshooshoo. When they got excited, as when they found a target for their depth charges, the pitch and tempo increased, getting louder as it came nearer, and dropping in pitch - Doppler effect - as it passed overhead and went away: ShumshumshumshumSHUMSHUMSHUMSHUMSHUMSHUMSHUMSHUMSHUMSHUMSHUMSHUMSHUMSHUMSHUMSHUMSUMESHUM SHUMSHUMSHUMSHUMSHUMSHUMSHUMSHUMshumshumshumshum.
You could sometimes hear the splashes made by the depth charges as they were dropped or shot to the sides. At any rate you could always hear the depth charges go off! Depth charges had a double actioned sound: click-WHAM! click-WHAM! click-WHAM! If they came fast and close together, the explosions cascaded into each other: click-WHAM! WHAM!WHAM-WHAM-WHAM! WHAM!
Torpedoes when they hit carried their own sound, different from a depth charge, sort of like hitting a boiler with a baseball bat: WHANGG! and WHANGG! And the sweetest underwater music of all were the breaking up noises made by a sinking ship - shrieks and groans and crashes and muffled whumps as the steel frame was tortured and twisted by the pressures of the deep.
-clash
First is the pinging, the active echolocation pulse emitted by SONAR. There were two types of pings used - long scale and short scale. Long scale pings were emitted when an escort suspected a sub was about, but not exactly where. They sounded something like this: Peee-eeep... Pee-eeep... Pee-eeep... as they searched for a contact below the waves. Short scale pings where higher pitched and came faster: PEEP! PEEP! PEEP! Hearing them meant the escort had a solid contact - most likely on your boat - and would soon be boring in for the kill.
Merchant ships almost always had a single screw - it just wasn't profitable for most to give up the space and mass a second boiler.engine and screw would need. The single screw sounded like this on the hydrophones: Thumpthumpthumpthump. If your boat was close, you could hear it through the water without the phones.
Escorts needed more speed, and economics wasn't really in the calculations, so they generally had dual screws. The slight asynchronization between the screws - no two screws are ever exactly in phase - created a phantom "beat" between them. When relaxed and going about their business, escorts had a sound like this: Shooshooshooshooshooshoo. When they got excited, as when they found a target for their depth charges, the pitch and tempo increased, getting louder as it came nearer, and dropping in pitch - Doppler effect - as it passed overhead and went away: ShumshumshumshumSHUMSHUMSHUMSHUMSHUMSHUMSHUMSHUMSHUMSHUMSHUMSHUMSHUMSHUMSHUMSHUMSUMESHUM SHUMSHUMSHUMSHUMSHUMSHUMSHUMSHUMshumshumshumshum.
You could sometimes hear the splashes made by the depth charges as they were dropped or shot to the sides. At any rate you could always hear the depth charges go off! Depth charges had a double actioned sound: click-WHAM! click-WHAM! click-WHAM! If they came fast and close together, the explosions cascaded into each other: click-WHAM! WHAM!WHAM-WHAM-WHAM! WHAM!
Torpedoes when they hit carried their own sound, different from a depth charge, sort of like hitting a boiler with a baseball bat: WHANGG! and WHANGG! And the sweetest underwater music of all were the breaking up noises made by a sinking ship - shrieks and groans and crashes and muffled whumps as the steel frame was tortured and twisted by the pressures of the deep.
-clash
Sunday, October 23, 2011
IHW: Pigboats - Stress Checks
A new mechanic for Pigboats, to reinforce that claustrophobic feeling - Stress Checks. Up to four times during each session, when the GM feels it is warranted, he/she can call for a Stress Check. A Stress Check is simply a roll of 1d10. Any 1 rolled means the character is getting stressed. This means they mark off one Stress check box on their character sheet, indicating a new Stress Level.
If another Stress check is called for before they can relieve it, the Target Number for the Stress Check is increased by the current Stress Level. Thus a character with two Stress Levels has a TN of 3 or less, etc. Each Level of Stress incurs a Small Penalty to all rolls until that stress is relieved, so the character with two Stress Levels has two Small Penalties to all rolls.
Stress can be relieved by several means. The R&R between missions relieves all residual Stress. Getting stinking drunk relieves two Stress. The celebration after a successful attack relieves one Stress. Cracking up relieves one Stress. Being really nasty to others relieves one Stress. Going catatonic for a day relieves three Stress. The GM should approve all Stress relief as appropriate. Using these listed reliefs as guidelines, other types of Stress relief should be allowed.
Severe depth charging, tense combat, prolonged silent running, bad surprises, and the like can call for Stress Checks.
-clash
If another Stress check is called for before they can relieve it, the Target Number for the Stress Check is increased by the current Stress Level. Thus a character with two Stress Levels has a TN of 3 or less, etc. Each Level of Stress incurs a Small Penalty to all rolls until that stress is relieved, so the character with two Stress Levels has two Small Penalties to all rolls.
Stress can be relieved by several means. The R&R between missions relieves all residual Stress. Getting stinking drunk relieves two Stress. The celebration after a successful attack relieves one Stress. Cracking up relieves one Stress. Being really nasty to others relieves one Stress. Going catatonic for a day relieves three Stress. The GM should approve all Stress relief as appropriate. Using these listed reliefs as guidelines, other types of Stress relief should be allowed.
Severe depth charging, tense combat, prolonged silent running, bad surprises, and the like can call for Stress Checks.
-clash
Saturday, October 22, 2011
Playtest 2 of IHW: Pigboats
Had a great session tonight! We started out where we left off, with three characters trapped in a flooded conning tower, and a sub looking for us. The Skipper was running silent at our test depth, and it seemed the other sub was gone, when the cook dropped a bunch of pans. Immediately, the hydrophone operator heard screws speed up and head for us. the skipper was inclined to tough it out, but then the phones heard the sound of outer torpedo doors opening.
The skipper took the Thresher down below our test depth looking for a thermoclyne. The deck plates began to warp and the sub groaned and creaked with the pressure. He found one at 320 feet, and ducked under it. the other sub - presumably Japanese, pinged furiously, but it lost us and went away. After seven hours under, the skipper ordered us up to the surface,and we could pump out the conning tower.
As we headed towards the Makassar Strait - between the east coast of Borneo and the west coast of Celebes - to drop off Mr. Graves, our Australian Mystery man, we sighted a small convoy - two big ships and one little one - heading south directly across our path. We got in close enough to see a couple of passenger ships in dazzle camoflage and a small corvette type escort. If we had been at war it would have been an easy shot. As it was, the navigator projected theor course to Palau, a group of Japanese owned islands between the Philippines and New Guinea. The skipper reported the sighting and the presumed Jap sub that had tailed us from Pearl.
We continued on course, and entered the Makassar Strait on the morning of December 5. We cruised on the durface down the strait, then went under around noon, heading for the insertion point for Mr. Graves. We sere droppig him on the Borneo coast, about 20 kilometers south of Balikpapan. We waited for nightfall, then surfaced.
We sent the rubber raft in under Mr. Jerkin, the XO, along with Ensign Vanderbilt - yes, one of THE Vanderbilts - and Lt. jg Higgins, along with three ratings and Mr. Graves. On the way in, Mr. Graves told Higgins that he was going to walk to Balikpapan - a city and port - and get transportation to Sarawak and Brunei on the north coast. he felt sure the Japanese were going to invade to get the oil in North Borneo, and he wanted to be there to observe.
As the raft came in close to the beach under its small outboard, Mr. Jerkin saw a light ashore, and told the crew to cut the motor and row north. The current was setting south, however, and they made no headway against it, so they decided to row south. They found a beach about two kilometers south of the original landing point, and went in.
As the bow man was pulling the rubber boat up on the beach, a truck or car driving on the beach came around a headland and lit up the bowman, who froze. Ens. Vanderbilt and a seaman jumped off and pushed the boat out into the surf, and the bowman stumbled after as the vehicle roared up the beach. Mr. Higgins, Mr. Graves, and Mr. Jerkin hauled the three others back into the boat while the other rating started the engine and headed out.
Two men with rifles, apparently a dutch shore patrol, began shooting at the boat. Higgins went down fast with a chest wound. Vanderbilt, Jerkin, and one of the ratings were also hit, though lightly, as they wen tout into the night. The boat was punctured twice, but Mr. Jerkin was able to patch the rubber hull fast enough to keep most of the air in. He stopped the engine, and had everyone lay low and let the current take them, and they drifted south out of sight in the moonless night.
After another three kilometers, Eddie, teh bowman, offered to swim Mr. Graves ashore. Graves, who was unwilling to risk his life in such a clusterf**k any more, agreed. Between the teo of them, they got Mr. Graves and his luggage ashore, and off he went into the night. Eddie swam back to the boat, and Mr. jerkin tried to figure out where they were. As he had no charts and no navigational instruments, having failed to take any along on such a short ride he got lost. Finally, they figured out where they were, considerably to seaward of the Thresher, and made it back to the boat. The Skipper gave a severe dressing down to Mr. Jerkin, who had really messed up.
After radioing his report to Pearl, Pearl ordered him to reconnoiter Palau, where the convoy had been heading. They made it there on December 6. There was a minefield about the entrance, with an unmarked narrow channel in. There were two corvettes patrolling the channel, so the skipper waited until a ship came in, a seaplane tender.
He followed the seaplane tender in underwater at periscope depth, keeping close astern so that the prop wash messed up the escorts' sonar. About halfway through the double dogleg channel, the escorts passed the tender from front to back, and one of them noticed something. He swung in behind the Thresher, and began catching up to the tender. The skipper decided to fox him, and drifted back to directly under the corvette. the corvette tried turning to port and then to starboard, trying to get a good reading, but the Thresher stayed right under him. The escort lost the ghost they had been chasing against the starboard minefield and turned back. The Thresher continued into the lagoon.
In the lagoon, the Thresher sighted many ships - tankers, troopships, cargo vessels, and destroyers, as well as several corvettes. She exited the harbor via a different exit, and lurked outside underwater until the sun went down. She surfaced and waited, and pretty soon in the very early morning of December 7, before dawn, the convoy began exiting the lagoon and heading north and west. The thresher stayed back and surfaced to send a message to Pearl, and got the reply that Japanese planes were attacking Pearl, and that this would mean war. She was authorized to go after any Japanese ship she could find.
Session ended.
-clash
The skipper took the Thresher down below our test depth looking for a thermoclyne. The deck plates began to warp and the sub groaned and creaked with the pressure. He found one at 320 feet, and ducked under it. the other sub - presumably Japanese, pinged furiously, but it lost us and went away. After seven hours under, the skipper ordered us up to the surface,and we could pump out the conning tower.
As we headed towards the Makassar Strait - between the east coast of Borneo and the west coast of Celebes - to drop off Mr. Graves, our Australian Mystery man, we sighted a small convoy - two big ships and one little one - heading south directly across our path. We got in close enough to see a couple of passenger ships in dazzle camoflage and a small corvette type escort. If we had been at war it would have been an easy shot. As it was, the navigator projected theor course to Palau, a group of Japanese owned islands between the Philippines and New Guinea. The skipper reported the sighting and the presumed Jap sub that had tailed us from Pearl.
We continued on course, and entered the Makassar Strait on the morning of December 5. We cruised on the durface down the strait, then went under around noon, heading for the insertion point for Mr. Graves. We sere droppig him on the Borneo coast, about 20 kilometers south of Balikpapan. We waited for nightfall, then surfaced.
We sent the rubber raft in under Mr. Jerkin, the XO, along with Ensign Vanderbilt - yes, one of THE Vanderbilts - and Lt. jg Higgins, along with three ratings and Mr. Graves. On the way in, Mr. Graves told Higgins that he was going to walk to Balikpapan - a city and port - and get transportation to Sarawak and Brunei on the north coast. he felt sure the Japanese were going to invade to get the oil in North Borneo, and he wanted to be there to observe.
As the raft came in close to the beach under its small outboard, Mr. Jerkin saw a light ashore, and told the crew to cut the motor and row north. The current was setting south, however, and they made no headway against it, so they decided to row south. They found a beach about two kilometers south of the original landing point, and went in.
As the bow man was pulling the rubber boat up on the beach, a truck or car driving on the beach came around a headland and lit up the bowman, who froze. Ens. Vanderbilt and a seaman jumped off and pushed the boat out into the surf, and the bowman stumbled after as the vehicle roared up the beach. Mr. Higgins, Mr. Graves, and Mr. Jerkin hauled the three others back into the boat while the other rating started the engine and headed out.
Two men with rifles, apparently a dutch shore patrol, began shooting at the boat. Higgins went down fast with a chest wound. Vanderbilt, Jerkin, and one of the ratings were also hit, though lightly, as they wen tout into the night. The boat was punctured twice, but Mr. Jerkin was able to patch the rubber hull fast enough to keep most of the air in. He stopped the engine, and had everyone lay low and let the current take them, and they drifted south out of sight in the moonless night.
After another three kilometers, Eddie, teh bowman, offered to swim Mr. Graves ashore. Graves, who was unwilling to risk his life in such a clusterf**k any more, agreed. Between the teo of them, they got Mr. Graves and his luggage ashore, and off he went into the night. Eddie swam back to the boat, and Mr. jerkin tried to figure out where they were. As he had no charts and no navigational instruments, having failed to take any along on such a short ride he got lost. Finally, they figured out where they were, considerably to seaward of the Thresher, and made it back to the boat. The Skipper gave a severe dressing down to Mr. Jerkin, who had really messed up.
After radioing his report to Pearl, Pearl ordered him to reconnoiter Palau, where the convoy had been heading. They made it there on December 6. There was a minefield about the entrance, with an unmarked narrow channel in. There were two corvettes patrolling the channel, so the skipper waited until a ship came in, a seaplane tender.
He followed the seaplane tender in underwater at periscope depth, keeping close astern so that the prop wash messed up the escorts' sonar. About halfway through the double dogleg channel, the escorts passed the tender from front to back, and one of them noticed something. He swung in behind the Thresher, and began catching up to the tender. The skipper decided to fox him, and drifted back to directly under the corvette. the corvette tried turning to port and then to starboard, trying to get a good reading, but the Thresher stayed right under him. The escort lost the ghost they had been chasing against the starboard minefield and turned back. The Thresher continued into the lagoon.
In the lagoon, the Thresher sighted many ships - tankers, troopships, cargo vessels, and destroyers, as well as several corvettes. She exited the harbor via a different exit, and lurked outside underwater until the sun went down. She surfaced and waited, and pretty soon in the very early morning of December 7, before dawn, the convoy began exiting the lagoon and heading north and west. The thresher stayed back and surfaced to send a message to Pearl, and got the reply that Japanese planes were attacking Pearl, and that this would mean war. She was authorized to go after any Japanese ship she could find.
Session ended.
-clash
Thursday, October 20, 2011
Miscellania
For today, various bits and bobs:
I have renamed StarCluster Light to StarCluster 2 Light, to differentiate it further from StarCluster 3 Light. I almost deactivated it, as the full StarCluster 2 game is also free to download, but some people prefer StarCluster 2 to SC 3, and would like the convenience of the small form for players.
StarCluster 3 Light, originally $3.00, is now free for download. I thought a lot of folks would prefer this format, but apparently not at any cost. It's now available for anyone who would like to look through the StarCluster 3 system without spending any actual money. This means it will get scads of downloads from folks who will never even look at it, but that's the price I pay...
Lots of stuff done on IHW: Pigboats, but not a lot of big interesting chunks I can put up here. Tons of little improvements throughout though!
I still haven't gotten my Gaming Genius award, or the winners' logo for the In Harm's Way: StarCluster web page. I'll take a pic when it gets here!
-clash
I have renamed StarCluster Light to StarCluster 2 Light, to differentiate it further from StarCluster 3 Light. I almost deactivated it, as the full StarCluster 2 game is also free to download, but some people prefer StarCluster 2 to SC 3, and would like the convenience of the small form for players.
StarCluster 3 Light, originally $3.00, is now free for download. I thought a lot of folks would prefer this format, but apparently not at any cost. It's now available for anyone who would like to look through the StarCluster 3 system without spending any actual money. This means it will get scads of downloads from folks who will never even look at it, but that's the price I pay...
Lots of stuff done on IHW: Pigboats, but not a lot of big interesting chunks I can put up here. Tons of little improvements throughout though!
I still haven't gotten my Gaming Genius award, or the winners' logo for the In Harm's Way: StarCluster web page. I'll take a pic when it gets here!
-clash
Thursday, October 13, 2011
IHW: Pigboats - Alterations to the Boats
While the crew are relaxing and recuperating between mission, the submarine itself may be modified. Some modifications are ordered by the Navy, and are called Mandated Modifications. Others are initiated by the sub’s skipper, and are called Optional Modifications. Mandated Mods are free, and required. Optional Mods are given as favors by the yard to successful skippers. Skippers gain mod points for tonnage sunk, successful clandestine missions, shore bombardments, rescues, lifeguard duty, and other successful missions.
Mod Point Table
Mission Awarded For Mod Points
All Patrols Per Mission 1
Per 2000 Merchant Tons Sunk 1
Per Escort/Submarine Sunk 2
Per Cruiser/Battleship Sunk 3
Per Carrier Sunk 4
Per Barge Sunk 1
Per Totally Ballsy Move* 1
Per Clean Sweep** 3
Clandestine Per Mission 1
Per Insertion 1
Per Rescue 2
Per Crew Incursion*** 2
Lifeguard Per Mission 1
Per Rescue 2
Radar Picket Per Mission 1
Per Kamikazi Intercepted**** 2
Other Per Shore Bombardment 1
Per Special Mission 3
* Like sinking ships in a harbor, and other hairy escapades.
** Sinking all the merchant ships in a convoy.
*** Like landing and blowing things up.
**** Detected and shot down before hitting a ship
Mandated Modifications
Date Range Modification
Early 1942 Cut Down Cigarette Deck
Late 1942 Remove Plating on Periscope Shears, Cut Down Bridge Silhouette
Early 1943 Installation of SD RADAR
Mid 1943 Additional Limber Holes for Faster Diving - Half the Time.
Early 1944 Installation of SJ RADAR
Mid 1944 Installation of ST (Periscope Mounted Range Only) RADAR
Early 1945 Installation of SV RADAR
Optional Modifications
Date Mod Available Mod Mod Point Cost
1942 Swap Light AA for Dual Light AA 2
1943 Swap Light AA for Med AA 3
1943 Swap Med AA for Dual Med AA 3
1943 Swap Dual Med AA for Quad Medium AA 4
1944 Swap Med AA for Heavy AA 4
1944 Swap Heavy AA for DualHeavy AA 4
1944 Swap 3 inch deck gun for 4 inch deck gun 5
1944 Swap 4 inch deck gun for 5 inch deck gun 6
1944 Swap 3 inch deck gun for 5 inch deck gun 7
1945 Add second 3 inch deck gun 10
1945 Add second 4 inch deck gun 15
1945 Add second 5 inch deck gun 20
Mod Point Table
Mission Awarded For Mod Points
All Patrols Per Mission 1
Per 2000 Merchant Tons Sunk 1
Per Escort/Submarine Sunk 2
Per Cruiser/Battleship Sunk 3
Per Carrier Sunk 4
Per Barge Sunk 1
Per Totally Ballsy Move* 1
Per Clean Sweep** 3
Clandestine Per Mission 1
Per Insertion 1
Per Rescue 2
Per Crew Incursion*** 2
Lifeguard Per Mission 1
Per Rescue 2
Radar Picket Per Mission 1
Per Kamikazi Intercepted**** 2
Other Per Shore Bombardment 1
Per Special Mission 3
* Like sinking ships in a harbor, and other hairy escapades.
** Sinking all the merchant ships in a convoy.
*** Like landing and blowing things up.
**** Detected and shot down before hitting a ship
Mandated Modifications
Date Range Modification
Early 1942 Cut Down Cigarette Deck
Late 1942 Remove Plating on Periscope Shears, Cut Down Bridge Silhouette
Early 1943 Installation of SD RADAR
Mid 1943 Additional Limber Holes for Faster Diving - Half the Time.
Early 1944 Installation of SJ RADAR
Mid 1944 Installation of ST (Periscope Mounted Range Only) RADAR
Early 1945 Installation of SV RADAR
Optional Modifications
Date Mod Available Mod Mod Point Cost
1942 Swap Light AA for Dual Light AA 2
1943 Swap Light AA for Med AA 3
1943 Swap Med AA for Dual Med AA 3
1943 Swap Dual Med AA for Quad Medium AA 4
1944 Swap Med AA for Heavy AA 4
1944 Swap Heavy AA for DualHeavy AA 4
1944 Swap 3 inch deck gun for 4 inch deck gun 5
1944 Swap 4 inch deck gun for 5 inch deck gun 6
1944 Swap 3 inch deck gun for 5 inch deck gun 7
1945 Add second 3 inch deck gun 10
1945 Add second 4 inch deck gun 15
1945 Add second 5 inch deck gun 20
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