Thursday, January 26, 2017

The Last Romantic

I just recorded a crap straight version of one of my songs, The Last Romantic - just one track, amp down to like 1.5 to avoid clipping, no enhancements whatever. Enjoy!

The Last Romantic Copyright 2016 clash bowley

Hang on down the Moebius Strip ah Joe hands me a beer an' I take a sip Wishin' and a-hopin' of just bein' with you Thinkin' 'bout the things that we'd say an' do (Chorus)

Now I see you step into your Z-16 An' the man that's with you babe does he look mean Well he don't scare me with that evil glance 'Cause I'd kick his head in if I got the chance (Chorus)

(Mid 8)

Now I see you step into your Z-16 An' the man that's with you babe does he look mean Well he don't scare me with that evil glance 'Cause I'd kick his head in if I got the chance (Chorus)

Well Joe he said you know an' I said I knew That I'd have to be be a billionare babe to buy a night with you He got his rockets babe but I got my dreams An' things ain't always y'know what they seem

Chorus: 'Cuz I'd walk all the wway to Singapore T' be with you babe right at your door Oooh I'm sufferin' babe whay can't you see? Oh sweet lord I'm in Misery Misery I'm in mis-mis-mis-mis-mis-mis-misery

https://drive.google.com/file/d/0B0MttZrl0EeeNURPZHNMV1NtMGs/view

Wednesday, January 25, 2017

Twice the Helkaraxe!

Currently, both my Saturday face-to-face group and my Sunday IRC groups are in Helkaraxe! The Sunday group was not unexpected, as it was this group, with their exploration-on-a-shoestring concept that made me realize i needed something like Helkaraxe in the first place! Their ship - a big old former military ship - couldn't generate enough Thrust Units to exit either solar system and enter the other. They had to either get a newer, more powerful ship, or I had to create Helkaraxe. Helkaraxe is a rogue gas giant with eight moons - some of them planet sized, and all ice-covered - outside either system, and the negligible cost to enter and exit makes it a natural place for a gas station or four. By refueling at Helkaraxe, they would have enough Thrust Units to brake into the new, unexplored Numenor system. They chose to keep their big old ship - because potential problems! - and go through Helkaraxe! Yay!

Above is a schematic of their ship, an ancient Bintaur Pregnant Pause vessel. The two arms at the front each carry an arc-segment shaped living quarters, rotating to give spin gravity. The rest of the ship is under microgravity except when under thrust.

Now the Saturday group was a different story! They are not explorers, but technology hunters, and were focusing on the former Eldar world of Varda in the Manwe system. the Eldar left Varda long ago, and in the meantime, it cooled and in undergoing glaciation. The tech hunters - operating under Church licenses - look for Eldar Tech left behind, in pockets of unglaciated land or sea. They had just completed a very profitable job on a pocket kept warm geothermally in the northern areas normally fully glaciated, and were looking for a new place without so much competition. One of them thought if Helkaraxe was known to the Eldar, maybe they built there, and looking through the legendaria decided they very well may have. Unlike Varda, without a sun, the ice on Helkaraxe's moons is stable, at liquid helium temperatures, and does not move, unlike the glaciers of Varda. If they built on the ice, it should still be there!

With that, they formed a new company - or rather, since they are an autonomous branch of Wayland-Yutani, they created a shell business unit, ostensibly a mining and prospecting organization, and purchased the new supplies - equipment to survive in the utter cold and complete dark of Helkaraxe - through it. This was to deceive any other tech hunters who might be watching them after their big success. There is plenty of mining being done in Helkaraxe, wo they would not raise any alarms there. Then they renamed their ship and transferred ownership to the shell company. Next week they will be in Helkaraxe!

Sunday, January 15, 2017

Gaming in Helkaraxe

A great game today for Out of the Ruins! The group reached Helkaraxe from Valinor in order to refuel for their attempt at jumping to Numenor, a never before explored star system. Helkaraxe is a rogue gas giant about 4 LY from Valinor with eight icy moons and four stations.

There is no sun for Helkaraxe and the planet and moons are visible only as black silhouettes against the dusting of stars, like the illo below. After being warned that gazing into the dark has bad effect - leading in some cases to catatonia, four PCs tried it, and two got caught.

The balance was spent trying to get then to WANT to come out of it! They were shot full of adrenaline and packed in ice, coddled and strapped down. Some really terrific roleplaying from my Sunday gang! Thank you all guys!

Wednesday, January 11, 2017

Aerodromes/Aeries and Swamps for Sabre and World

Finished my last setting creation table for StarCluster 4 - Sabre and World, and it may be the best yet! :D

"Yes, yes ... soon my minions shall launch their Thorium Fliers from the Temple of Flight and crush those swamp dwelling Crustacean Men of the Floating City forever!!" - Brian Isikoff

"An ancient ruin clings to a crumbling mountainside shelf where gaping worm tunnels burrow deep into the stone. Below stretches a floodplain inhabited by devolved ancients squirming in quicksand pools rife with near sentient molds dreaming of potentialities unclean." - Alan Kellogg

Wednesday, January 4, 2017

Factions for StarCluster 4 - Sabre & World

Factions - generally speaking i hate factions in an RPG. They always seem arbitrary and pointless, and usually are cartoonish. But I do like the idea of there being factions in the world, because that's politics, and that's real. Here is my implementation of them in Sabre & World...

Tuesday, January 3, 2017

Helkaraxe Released!

Just released! A supplement for StarCluster 4 - Out of the Ruins

Helkaraxe

Helkaraxe, a bridge of ice from Manwe to Valinor and back, for those who do not have the ships to make it

Helkaraxe, A place of utter dark, black on black, shades on shades, where the only light is from stars and stations

Helkaraxe, the ultimate freedom and the ultimate opportunity, the ultimate frivolity and the ultimate prison

Helkaraxe, where Morgoth Bauglir whispers into your soul

In Print from Lulu: http://www.lulu.com/shop/clash-bowley-and-klaxon-bowley/starcluster-4-out-of-the-ruins-helkaraxe/paperback/product-23014037.html

As PDF From OBS: http://www.rpgnow.com/product/202149/StarCluster-4--Out-of-the-Ruins-Helkaraxe?manufacturers_id=111

As PDF From Precis International: http://www.pigames.net/store/product_info.php?products_id=858

Monday, December 26, 2016

Helkaraxe: for StarCluster 4 - Out of the Ruins

I am working on a support thing for StarCluster 4 - Out of the Ruins. I had a problem with Ruins - basically, because of the lack of an outer gas giant in either of the two systems, it is impossible to fly directly between the two with the typical short range space ship, which typically needs to use outer system gas giants for slingshotting to speed up or slow down into or out of systems, so travel between systems was only by long range ships.

So last night, I dreamed about Helcaraxe.

Helcaraxe is from Tolkien's Silmarillion, which is the holy book of the Ruins setting. It means the Grinding Ice, and it was the means for those Noldor who couldn't leave Valinor to return to Middle Earth.

In my dream, Helcaraxe was a rogue gas giant - that is without a sun. It was hot, but that was not enough to heat its moons which were all covered in ice. It had eight moons, and four of them had space stations orbiting them. the stations were mining ice and breaking it into hydrogen and oxygen, and mining minerals for their stations.

And that was the solution to my problem. Going into and out of Helcaraxe would be easy - no big ass solar gravity well to fight! - and with the stations to refuel them, they could, by stopping at Helkaraxe, reach the other system with enough reaction mass to brake in.