Saturday, August 10, 2019
Weirder Stuff II
Wednesday, August 7, 2019
Designing for Maintenance
This is a recipe for disaster in space! Technology will have to be designed to be easily accessible by techs, rather than designed for efficiency of manufacture. Components will need to be genericized, not only so that fewer spares need to be carried, but so that less essential devices can be cannibalized in favor of repairing essential devices, if necessary. Upgrades should be on the component level rather than the unit level. Then the old component can be kept as a spare. Devices would need to be larger, though not necessarily much more massive. Most of the size difference will be in access space or accessible mounting.
Displays and input should be transparently shared and redirectable. Data needs easy rerouting, so that one computing device can double as another in a pinch. Damage control and repair need to be top priorities when a ship is millions of kilometers from the nearest source of parts!
Friday, August 2, 2019
Weirder Stuff
Kids get the Kid package which gives them their base attributes; then pick one background, which gives them two positive Edges and one negative; then pick one interest which gives them three skills, one at rank +3, one at rank +2, and one at rank +1; then pick one hobby which gives them another positive Edge. Roll a d10 for each attribute to see how it varies from the norm, and they are done
Teens have their own attribute package, and get an extra hobby. Adults have their own attribute package, and get an extra hobby and an extra interest
There is a special Background (Confined) and Interest (Test Subject) for psions. They get three negative Edges and no positive from their background, no hobby, and get three psionic skills, one at rank +3, one at rank +2, and one at rank+1. This is to reflect their utter lack of normal upbringing.
Tuesday, July 23, 2019
StarCluster 4 - In The Beginning and The Great Game
Thursday, July 11, 2019
Military Armor and Absorbing Damage
The In Harm's Way - StarCluster 4 character sheet will have only the condition box after each Attribute, meaning characters cannot soak the damage they receive in combat under their Attributes. Here is a In Harm's Way - StarCluster 4 character sheet for reference:
Why did I do this this way? Because military weapons are MORE damaging! A hit from a Ma Deuce will sever - or rather explode - a limb, a head, or blow your viscera out, and the Ma Deuce is 100 years old. And I doubled down for realism. Heavy Weapons like the Ma Deuce inflict TWO boxes of damage per success, which means four successes on a single round form a M2 will inflict 8 boxes of damage on an unprotected body, filling every damage box in one hit. The future military we are addressing will have to absorb - soak - that damage elsewhere. The body can't take it. The result is the vastly upgraded military armor system. Here is a sample Military Armor from IHW - SC4:
Note that this is fairly light armor for a scout, geared especially for sensory input and communication. Firstly, any weapon has to penetrate the armor in order to do any damage. It then has five boxes available that can be absorbed without compromising the armor in any way. Note there are a maximum of 16 of these hit soaks for any armor. After those five boxes, the character can assign damage to internal systems as they choose, as well as their own body boxes. There are 9 boxes available after the first five on this armor, one to a system. Programs, Sensors, Comms, Power, Power Assisted Endurance, Power Assisted Agility, Seals, Mobility Extras, and the Autodoc. Each hit on these nine boxes degrades the suit, destroying one feature with each hit. The suits auto doc has automatic tourniquets on limbs, automatic drug injections, and other abilities to increase survivability. If the suit has an AI, it could decide to knock out the character and bring the character back alive to increase survival rates. At any rate the autodoc monitors the character's vitals and deploys automatically if needed! Here is a heavy armor for shock troops:
Note the very different emphasis. Each armor suit is designed to a particular set of needs to the limit of available technology. Also armor can link to various robots to multiply firepower or mobility or carrying capacity as needed.
Military armor is keyed to an individual, and can only work for that individual unless reset. Communication is of course heavily coded! Note power taps for energy based weapons so you need not carry power sources other than the suit's power pak.
Wednesday, June 26, 2019
Example Militaries
Second, the Rasi SWAT Police from The Necklace Setting - The Necklace is a gigantic breathable gas torus in space around a neutron star with a billion mile long gravitic ring-river looping through its immense volume. I have a bunch more here.
Thursday, June 20, 2019
Military Dicta
Sapient Slavery
Sapient Slavery is forbidden within the state. Any attempt to subvert this concept by importation of slaves or institution of slavery in any way must be prevented and punished by the military.
Unlicensed Environmental Manipulation
Terraforming must be licensed and controlled, with proper safeguards applied.
One State, One People
There is only one state. The existence of any polity considering itself outside the state is strictly forbidden, and any attempt to establish such will be rigorously opposed.
Primitive Worlds Must Be Allowed To Develop
Technologically retarded worlds must not be interfered with if they are to develop properly.
Each Dictum you select defines not only your military, but your society, so you can choose Dicta for your military which reflect your military's culture, or define your culture as you define your military.





