Saturday, December 22, 2012

Volant - A Description

Volant – Kingdoms of Air and Stone is in final Beta test. It’s a game set in a world where, at the conclusion of a world wide war between the Wizards of Stone and the Wizards of Living Things, the Wizards of Stone wrought a titanic spell which changed the nature of the world, tearing the mountains and plateaus free of the earth and sending them flying into the air as refuges for civilization when the monsters created by the Wizards of Living Things threatened to destroy it.

In the process, magic was destroyed in human beings, though still available in the stone – in the form of floating stone ships and skylands – and plants and monsters – in the form of alchemical potions. They sail these ships through the air, and ride giant birds and bats down to the surface, where they gather alchemical ingredients and search for ruined vestiges of temples and cities.

In Volant, you design an association the PCs belong to – and run – and allocate resources, before creating characters. Characters are created by stacking templates together, to quickly get variegated characters with histories. Like most of my newer games, various resolution mechanics can be dropped in and used on the fly – there are seven different mechanics available currently, with more coming.

You can create new birds and bats, new alchemical potions, new religions, and new monsters. There are mini-games for dog-fighting birds and for fighting ships. You can explore the lands below, find new skylands, scrounge for ancient relics or new alchemical ingredients, fight other skylands, be holy assassins or wily thieves, play games of espionage or intrigue in the cities, and many other things.

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