Volant – Kingdoms of Air and Stone is in final Beta test. It’s a
game set in a world where, at the conclusion of a world wide war between
the Wizards of Stone and the Wizards of Living Things, the Wizards of
Stone wrought a titanic spell which changed the nature of the world,
tearing the mountains and plateaus free of the earth and sending them
flying into the air as refuges for civilization when the monsters
created by the Wizards of Living Things threatened to destroy it.
In
the process, magic was destroyed in human beings, though still
available in the stone – in the form of floating stone ships and
skylands – and plants and monsters – in the form of alchemical potions.
They sail these ships through the air, and ride giant birds and bats
down to the surface, where they gather alchemical ingredients and search
for ruined vestiges of temples and cities.
In Volant, you design
an association the PCs belong to – and run – and allocate resources,
before creating characters. Characters are created by stacking templates
together, to quickly get variegated characters with histories. Like
most of my newer games, various resolution mechanics can be dropped in
and used on the fly – there are seven different mechanics available
currently, with more coming.
You can create new birds and bats,
new alchemical potions, new religions, and new monsters. There are
mini-games for dog-fighting birds and for fighting ships. You can
explore the lands below, find new skylands, scrounge for ancient relics
or new alchemical ingredients, fight other skylands, be holy assassins
or wily thieves, play games of espionage or intrigue in the cities, and
many other things.
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