Tuesday, April 17, 2018

Recent Publications

Since 2012 (From Wikipedia) :

In Harm's Way: Pigboats was released on July 27, 2012. This game is about American World War II submarine sailors in the Pacific, fighting a silent war beneath the waves.

Volant - Kingdoms of Air and Stone was released on March 29, 2013. Volant is set on a world where some types of stone float, and the mountains tear themselves out of the ground and fly through the air, and people ride giant birds through the sky, with sailing ships built from floating stone, and monsters inhabiting the earth below.

Lowell Was Right! - A Very Different Now was released on May 23, 2014. Lowell Was Right! is an alt-universe SF game set in a universe where western science as of 1880 was basically correct, and all newer changes were wrong, brought up to the present day, like a Hard SF sort of Steampunk.

High Strung was released on December 7, 2014. High Strung is a game set in the 1970s through mid 1990s, where the player characters are rock musicians trying to make it.

The Necklace was released on May 29, 2015. The Necklace is an instantiation of the StarCluster 3 game set in a particular place within the Cluster, that being a gas torus orbiting a neutron star, with a billion kilometer long artificial river twisted about it. The River is a gravitic construct designed to carry water and gravity throughout the otherwise gravity-less torus. On July 30, 2016 The Necklace was updated to StarCluster 4 system.

StarCluster 4 - Zero Stage was released on July 30, 2016. Zero Stage is an introductory game for the StarCluster 4 system. It is set in Jeshen Space, a ten-star system region ruled by the Jeshen, and alien species. Humans are also present - they came into Jeshen Space as refugees from Earth, and were welcomed and given their own worlds as Jeshen allies. Now, almost 500 years later, changes are percolating through Jeshen Space.

StarCluster 4 - Cold Space was released on July 30, 2016. This is the Cold Space game of 2005, re-released with the new StarCluster 4 system.

StarCluster 4 - The Necklace was released on July 30, 2016. This is The Necklace game released in 2015, re-released with the new StarCluster 4 system.

StarCluster 4 - Free was released on August 16, 2016. This is a free to download, print at cost version of StarCluster 4, and comes with the StarCluster 4 Developer's License.

StarCluster 4 - FTL Now was released on September 1, 2016. This is the FTL Now game of 2006, re-released with the new StarCluster 4 system.

StarCluster 4 - Dark Orbital was released on September 15, 2016. Dark Orbital is an ancient space station, once a sub-light colony ship from earth, and re-purposed into an orbital city. Now, in the Flats and Mirrors of the undercity, the old workers still live on, digging through and recycling the trash from the glittering society above into new things for themselves. Punk returns to cyberpunk!

StarCluster 4 - Sweet Chariot was released on July 30, 2016. This is the Sweet Chariot II game of 2008, re-released with the new StarCluster 4 system.

StarCluster 4 - Out of the Ruins was released on December 8, 2016. Out of the Ruins is all about successor cultures to the missing humans, who are new to FTL technology. And their Holy Book is the Silmarillion.

StarCluster 4 - Sabre & World was released on March 3, 2017. Sabre & World is a "Sword and Planet" genre game, like the John Carter series. It features a generated setting and new mechanic twists.

Also released support materials:

Toolboxes contain tools you can use with StarCluster 4

StarCluster 4 Toolbox 1: Peoples
StarCluster 4 Toolbox 2: Setting Tools
StarCluster 4 Toolbox 3: Starships
StarCluster 4 Toolbox 4: Engineer's Guide
StarCluster 4 Toolbox 5: Characters

Magazines contain articles and stories about things within the StarCluster game

StarCluster 4 Magazine 1: Social
StarCluster 4 Magazine 2: Technology
StarCluster 4 Magazine 3: Time and Money


Fragments of Air and Stone for Volant
Helkaraxe for StarCluster 4 - Out of the Ruins


Merchanters and Stationers for StarCluster 3 - a free setting generation kit to create a setting like Cherryh's Union/Alliance/Compact Space (ask me for that because it is not linked to anywhere. Done out of love, not a desire to step on any toes!)


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  3. I have really liked what you have done (to date) with Lowell Was Right, though I would love to have seen further support to the system, and particularly more information regarding the technologies (in particular the PSI technologies). Have you given much thought to this?

    1. Hi Lord Drago!

      Thank you! I have actually not thought about it - Lowell Was Right! was supposed to be an all-in-one book, with everything needed to run games. Not only was it a bucket list game - one I had always wanted to write no matter the sales, it was also, like Volant, an evolutionary step towards the StarCluster 4 system, wherein I experimented with a bunch of ideas.

      As I expected with a game a difficult to put in a genre pigeonhole as this, it raised not a whit of interest and sold miserably. That is not the kind of game one pushes tons of support material to! :D

      A better possibility is republishing it using the StarCluster 4 system, where it could leverage off the many other games using that system, and which is well supported with toolboxes and magazines. I am intending to do a Psionics Toolbox for SC4, and Lowell's PSI options would fit that nicely if it were an SC4 game...

      I would need to take a look at it and see what needs doing. :D