Saturday, June 11, 2011

If You Should See A Great Big Box

Awesome!

Playing a con game is always a pig in a poke. You have no idea what you have until you open it up. My first Roludothon game was great fun, due entirely to the players, who were pure awesome! Conan (WalkerP), Chris (Thalaba), Jocelyn - all of whom I had known on line for some years, Jocelyn about ten years - my wife El, and Luc, who I just met. They played a bunch of uplifted animals and bioroids working off their indenture to a huge company in space. They walked into a SITUATION where they were screwed no matter what obvious path they took. The wonderful fun cam in the interactions of their personalities - the roleplaying - which was just a blast. Everyone at that table was an excellent roleplayer, and they did wonderfully.

StarCluster is not the best candidate for a con game. It's designed for long time interaction and much Player/PC input, both of which were necessarily not there. The basic concepts were complex, and took some time to get across. There are a lot of aspects to characters, ways for them to interact with the setting, alkl of which required some bit of explanation. I still could have got through the scenario OK, but the PCs spent a huge amount of time discussing the best course out of their Situation. THIS WAS PERFECTLY FINE! We had a grand time doing it, and it was all very rewarding in its own way.

Just letting you all know!

-clash

2 comments:

  1. You make a good point in here, clash--not every system is well-suited to convention play, or at least some take to it easier than others. That's an issue I once found out firsthand w/ Rolemaster. :)

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  2. Yep! Some games need a session or two for the implications of the setting and system to really come out in play, and the more you play, the more interesting things become. That said, though, the game really rocked on a number of levels.

    -clash

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