Saturday, April 14, 2012

Volant: The Regions of Straum

The Electorate of Straum is a six-region nation with a powerful military. It's national government is in form an Oligarchy, but in substance a Stratocracy. All six regions of Straum were produced randomly.

Ar Jinnyah is a large, arid region. It produces camels, cattle, poultry, quartz, chalk and bamboo. There are three cities in the region: Kumah, a large city which produces furniture from bamboo, leather, and feathers; Terah, a medium city which produces telescopes from bamboo and quartz, and Alvarah, a small city which produces leather goods.

The government of Ar Jinnyah has the form of an Autocracy, and the substance of a Matriarchy. The cultural stereotype is Off Kilter 3, Scientific 2, and Sarcastic 2. The Castes are very rigid, based on ethnicity, and layered. It's Conditions are Arid, Windy, Rough Hewn, and Wild. It's cultural oddities are: (economic) patron-client relations, (interpersonal) orgies, (leisure) retreats, (fashion) Natural Look, and (taboos) eating utensils.

Hamaura is a medium, fertile region. It produces sugar beets, pine, bamboo, horses, cattle, and quartzite. There are two cities in the region: Hamadraut, a large city which produces leather riding saddles from leather, pine, and silver; and Tauvas, a small city which produces paper.

The government of Hamaura has the form of an Oligarchy, and the substance of a Theocracy. The cultural stereotype is Gregarious 3, Laid Back 2, and Carefree 2. The Castes are somewhat fluid, mixed-base, and moderately complex. It's Conditions are Hilly, Well-Watered, Wooded, and Rolling. It's cultural oddities are: (economic) religious communism, (interpersonal) long courtships, (leisure) dancing, (fashion) elaborate shoes, and (taboos) bastardy.

Disomia is a large, mountainous region. It produces fruits, spices, poultry, basalt, quartz, and silver. There are three cities in the region: Samsarum, a large city which produces jewelry from basalt, quartz and silver; Hyorn, a medium city which produces candied fruit, and Kefel, a small city which produces spice extracts.

The government of Disoma has the form of a democracy, and the substance of a stratocracy. The cultural stereotype is Methodical 3, Stubborn 2, and Patient 2. The Castes are somewhat fluid, religion based, and extraordinarily complex. It's Conditions are Mountainous, Huge, Rocky, Wild, and Ridged. It's cultural oddities are: (economic) scientific research, (interpersonal) odd gender roles, (leisure) foot racing, (fashion) embroidery, and (taboos) eating utensils.

Amaris is a large, fertile region. It produces horses, birds, potatoes, flax, hardwoods, and marble. There are five cities in the region: Arnu, a small city which produces linen; Velos, a medium city which produces fancy clothing from feathers and linen; Marsil, a small city which produces hardwood lumber; Trino, a small city which produces instant mashed potatoes; and Palos, a small city which produces war horses.

The government of Amaris has the form of a chiefdom, and the substance of a stratocracy. The cultural stereotype is Hedonistic 3, Iconoclastic 2, Friendly 1, and Laid Back 1. The Castes are somewhat bendable, religion based, and complex. It's Conditions are Fresh, Rolling, and Beautiful. It's cultural oddities are: (economic) contract, (interpersonal) polyandry, (leisure) wilderness, (fashion) ornateness, and (taboos) pets.

Straum is the capitol and a large, mountainous region. It produces horses, fruits, bamboo, migmatite, iron, and coal. There are three cities in the region: Wellen, a large city which produces armor from coal, iron, and brass; Saren, a medium city which produces weapons from steel and bamboo; and Tromen, a small city which produces steel.

The government of Straum has the form of a technocracy, and the substance of a theocracy. The cultural stereotype is Aggressive 2, Arrogant 2, and Honorable 3. The Castes are somewhat fluid, religion based, and extraordinarily complex. It's Conditions are Well-Watered, Mountainous, Aromatic, and Cultivated. It's cultural oddities are: (economic) scientific research, (interpersonal) gender separation, (leisure) wrestling, (fashion) kilts, and (taboos) hair.

Carium is a medium, mixed region. It produces pigs, poultry, softwood, reeds, copper, and marble. There are two cities in the region: Cariol, a medium city which produces clockwork from copper and steel; and Otenium, a medium city which produces musical instruments.

The government of Carium has the form of a republic, and the substance of a kritocracy. The cultural stereotype is Melodic 3, Meticulous 2, and Spontaneous 2. The Castes are rigid, of mixed base, and hard to understand. It's Conditions are Chilly, Beautiful, Wooded, and Snowy. It's cultural oddities are: (economic) contract, (interpersonal) optimal offspring, (leisure) game craze and music, (fashion) elaborate shoes, and (taboos) nudity.

-clash

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